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Viewing 15 posts - 106 through 120 (of 143 total)
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  • in reply to: Keeperman currently holds the top score in all 3 catagories #4591
    Keeperman
    Participant

    I suppose I need to regain these top spots at some point.

    in reply to: Adventure Mode no way easy #4587
    Keeperman
    Participant

    Sorry for shouting in block capitals, which can now be read very easily. (Like you are shouting in a crowded room and then everyone suddenly goes silent and looks at you;)

    in reply to: Idea for Tiered Production Facilities #4579
    Keeperman
    Participant

    The tier calculation might have to be iterative.

    When a tile is created, make it tier 2 if it is surrounded by tiles of tier 1+
    When a tile becomes tier 2, push other tiles to tier 3 that are now surrounded 2+
    When a tile becomes tier 3, push other tiles to tier 4 that are now surrounded 3+
    When a tile becomes tier 4, push other tiles to tier 5 that are now surrounded 4+

    The existing efficiency system already works though. Might be easier just to attract creatures when you have enough total efficiency in a particular room type.

    in reply to: Adventure Mode no way easy #4574
    Keeperman
    Participant

      THE BACKGROUND ON THIS THREAD HAS TURNED TRANSPARENT. SORRY IF YOU CANT READ MY TYPING!!
    in reply to: Adventure Mode no way easy #4572
    Keeperman
    Participant

    Yes, I honestly believe that Michal can afford to shower adventurers with all kinds of powerful buffs without making the game too easy. Starting a new map, you really ought to have a HUGE defense bonus for the first 100 turns, so nothing can kill you before you settle in. We could start with loads of scrolls or have a way of making them. Many dungeons can only be beaten using magic, like when you have to teleport out of boulder traps. Many of the best spells are not available in potion or mushroom forms. Having all the spells freely available would tip the balance a lot. It may be possible to give adventurers a sorcery skill like keepers and vampires have, without too much coding. The current situation is a bit lazy, in so far as we spend longer loading maps than playing them sometimes because Michal hasn’t got round to tweaking the difficulty.

    in reply to: How to compile KeeperRL ? #1398
    Keeperman
    Participant

    Yeah, the demo is the full version apart from sound and graphics. Your error seems to be telling you that you don't have any sound or graphics media, which makes some sort of sense to me if you haven't purchased it.

    in reply to: How to compile KeeperRL ? #1396
    Keeperman
    Participant

    I suppose you realise that you can download the game without compiling it yourself?

    in reply to: How to compile KeeperRL ? #1395
    Keeperman
    Participant

    I tried to compile it just once for about 10 minutes and it didn't work first time, so I gave up. I don't think I have the right things installed.

    Release of the source code is very generous and a good reason to support keeperRL in my opinion.

    I guess you know that there are two versions and one has graphics and sound effects and one doesn't? The one that doesn't is the free one that you need to try and compile. There might be a way to tell it to exclude the missing media from the compilation to produce the free version.

    Good luck 🙂

    in reply to: Troubled Kickstarter – That Which Sleeps #1400
    Keeperman
    Participant

    Hi Vordrak,

    Thanks for letting us know.

    I never played “That Which Sleeps” but it actually sounds like quite a cool concept. It tells quite an important life lesson as well for developers. There is a huge library of unfinished software out there with great potential, which has been lost in history.

    I'm happy I bought Keeperrl and I am hoping for something much better to emerge in this case. Don't get me wrong though, some software is never really meant to be “finished”. I will feel very sad on the day when KeeperRL stops being developed and has become complete, even if modding is being supported.

    in reply to: KeeperRL alpha16 hotfix #1387
    Keeperman
    Participant

    Also games that have been reloaded from an auto-saved recovery file could be removed from the high score sheet. My logic is that there is an “impure” time-line. What I mean is the player has gone back to a previous point in time and replayed moves differently. Obviously we are far to noble to want fame and glory at the expense of deception.

    😀

    in reply to: FPS issues with alpha16_4 on windows 7 64bit (paid version) #1388
    Keeperman
    Participant

    I found the same thing when exploring the map by planning eyeballs and sending my imps out to build them. Now I explore using bats and ravens instead. There is a problem with sending out large numbers of imps around the map in the late game.

    in reply to: In Game Challenges! [Alpha 16] #1391
    Keeperman
    Participant

    Fill up the high score tables with entries for your login name. Compete for top spots.

    Have a real time race on the same map seed as someone else.

    Be the first to crack an unbeaten dungeon on adventurer mode and add an entry on how to do it in the wiki.

    in reply to: KeeperRL alpha16 hotfix #1386
    Keeperman
    Participant

    Only taking the top 100 online scores makes good sense.

    The fastest win score is cool.

    To be honest I got the highest adventurer and highest keeper high scores by farming dungeons and farming invaders. In the next version, you could also remove the scores that took over 50k turns. This would put a time limit on the farming. Leaving the game running overnight with the space key glued down to dismiss warnings about invaders should not really count 😉

    in reply to: KeeperRL alpha16 hotfix #1385
    Keeperman
    Participant

    You might have a save file, which is a recovery of your game. You may even get to go back in time a few moves and do things differently 😉

    in reply to: Game is too easy. #1334
    Keeperman
    Participant

    The reason you need 1 big super hero rather than a large army, is that a level 20 creature can usually kill 10 level 10 creatures.

    Some RPGs give an attack bonus for attacking from all sides at once. You can surround a larger enemy and bring them down with a party. Tribes would be tougher unless you were doing the same thing back to them. You would really need a party not one superhero, which is what I think you are after?

Viewing 15 posts - 106 through 120 (of 143 total)