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Viewing 15 posts - 1 through 15 (of 143 total)
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  • in reply to: IRC channel #11996
    Keeperman
    Participant

    I think most of you have worked this out, but we are all hanging out on discord these past few years.

    https://discord.gg/XZfCCs5

    in reply to: Doppleganger – Does not absorb some traits #11990
    Keeperman
    Participant

    Sounds like your doppleganger had maxed out defense.

    in reply to: The future of KeeperRL #11837
    Keeperman
    Participant

    New factions, people love them.

    Combat improvements, always welcome.

    Modding support is huge. Keep it up.

    I think these are the right decisions. People who think you should leave early access often think that you will give up working on the game and leave people stranded. Once they get over this idea and see that you have chosen the best path to ensure future development, they normally see sense.

    in reply to: Ways to build over rocks? #11171
    Keeperman
    Participant

    OK, the rubble can be removed with remove furniture or dug through by ordering your imps to dig. This will leave behind stones, that you can’t build on. If you really want to build on the same space again, you can actually claim the tiles where the stones are and “remove furniture” on them.

    Thanks to PolarBear and ShadowLancer for this information.

    in reply to: Poison too powerful? #6784
    Keeperman
    Participant

    Non-biological mobs could be both poison and disease resistant. Also, the main villains could generally have those resistances. The delay before corpses poison creatures is also a sensible idea.

    • This reply was modified 6 years, 9 months ago by Keeperman.
    in reply to: Poison too powerful? #6783
    Keeperman
    Participant

    Disease could basically be poison with a different name. Then you could also have disease resistance traits as well as poison resistant traits. So if anything, it could add to the game play a bit.

    in reply to: Upcoming gameplay changes, part I #6772
    Keeperman
    Participant

    There is room for a lot of new technologies to be added. Perhaps you won’t ever get all the technologies, even by the end of the game. So you might have to make some tough choices about what to research.

    • This reply was modified 6 years, 9 months ago by Keeperman.
    in reply to: IRC channel #6504
    Keeperman
    Participant

    The chat is a good idea. It may be possible to play with/against other players by sharing the same random map seed. For example, you could warn each other of dangers over chat or race another player to conquer the same map. Racing players in real-time is fun, I did this with a member of my family by using the same seed in about alpha 18 (before campaigns). We experimented with chatting and sharing screens using Skype.

    • This reply was modified 7 years ago by Keeperman.
    in reply to: Ideas for new creatures #6489
    Keeperman
    Participant
    in reply to: Ideas for new creatures #6487
    Keeperman
    Participant

    Let’s develop those ideas.

    First, we should eliminate the ideas that already exist in the game:
    Draid, cyclops, witch, minotaur, golem, tree spirit (= treeman /ent )

    Second, filter for new (interesting) ideas that are not requested on the wiki yet. The wiki has entries for:
    Giant, Lich, Goul, Abomination

    Remove ideas that are too similar:
    Magi\Sorcerer\Warlock\Wizard = Magi (alt. plural of mage)
    Liche\Corpse-lord = Liche

    This leaves us with the most interesting ones:
    Dragon-man, Druid, Centaur, Faun, Fiend, Gnoll, Gremlin, Halfling, Hobgoblin, Kappa,
    Magi, Merman, Naga, Satyr, Triton, Trolls, Trows, Troglodytes, Elder, Mushroom Man, Oracle, Half-Demon

    Look for a place in existing categories of creatures (ie. Major villain, Minor villain, mini-villain, ally, wildlife, minion)
    -Good for Major Villains: (Dragon-men, Druids, Centaurs, Magi)
    -Good for Minor Villains: (Satyr, Halflings, Fauns, Triton, Elder)
    -Good for Mini Villains: (Merman, Halflings, Hobgoblin)
    -Good allies: (Gremlins, Trolls, Half-Demon)
    -Good wildlife: (Naga, Mushroom-Man, Oracle)
    -Good minions: (Gnolls, Fiends)

    —————–Now let’s do a worked example for dragon men——————
    -Navigate to: https://keeperrl.com/wiki/index.php?title=Requests_for_new_villains
    -Click on “LogIn” in the top right
    -Log in to wiki (creating an account if necessary)
    -Click on “Edit” tab
    -On the wiki page is a template. We fill it in as below…
    ——————————————————————————-

    ==Dragonmen==
    *Villain Type: Major villain
    *Strength: Strong
    *Dexterity: Strong
    *Speed: Fast
    *Unarmed damage: Good
    *Attack type: Bite
    *Weight: 70 (light, they fly)
    *Size: Medium
    *Features: Flying, Humanoid
    *Level: Start at 10
    *Attack: Good
    *Defence: Average
    *Accuracy: Good
    *Habitat/Settlement: Live on open hills and grassland in tribes. No buildings. Have weapons, armour, potions, scrolls.
    *Possible attack triggers: Throne, proximity
    *Concept: Tribe of flying dragonmen also called “Draconions, Half-dragons or humanoid dragons).
    *Purpose in game: Fast, flying, armed humanoids to challenge the keeper in open terrain. Can also assault dungeons.
    *Optional features: Breathe fire
    *Discussion: Discuss the idea here.

    —————————————————————–
    Now paste it into the wiki.
    Here is your Draconian idea:

    https://keeperrl.com/wiki/index.php?title=Requests_for_new_villains#Dragon-men
    —————————————————————–

    You can add more of your own ideas by following the above instructions.

    Thanks

    Keeperman

    • This reply was modified 7 years ago by Keeperman.
    in reply to: Newsletter2 #6433
    Keeperman
    Participant

    Done. Next news update?

    in reply to: Automaton from gnomes is a Enemy? #6432
    Keeperman
    Participant

    Makes sense if it is capable of killing your enemies.

    in reply to: Automaton from gnomes is a Enemy? #6426
    Keeperman
    Participant

    Think it’s a bug.

    • This reply was modified 7 years, 1 month ago by Keeperman.
    in reply to: Magic Damage? #6400
    Keeperman
    Participant

    Metal armour would be boss of Malee fighting.

    Magic resistance or resisting true damage would need creature traits or magic items or spells.

    • This reply was modified 7 years, 1 month ago by Keeperman.
    in reply to: Magic Damage? #6399
    Keeperman
    Participant

    Light armour or no armour could let creatures dodge projectiles. Leather armour is best because you can dodge but also absorb damage. Metal armour might make you a sitting duck.

Viewing 15 posts - 1 through 15 (of 143 total)