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  • in reply to: Improvements under the hood #6503
    Andminus
    Participant

    Thoroughly enjoying this game on and off when I don’t feel like I don’t need sleep on a given night. keep up the good work!

    in reply to: Introductory Topic of my Ideas #6500
    Andminus
    Participant

    4/21/2017 – Added Necromancer Keeper, An Alternate Keeper type with an Alternate play type

    (also this post is to push my initial introductory post to the top so others might see these ideas>_>)

    in reply to: Dark Elfs – Can not ally #6493
    Andminus
    Participant

    I ASSUMED you have to find and talk to the “Village Elder” of each ally tribe to get them to join you, I always run around trying to find em before leaving. It makes more sense that you would need to talk to the Leader of the group before they’re willing to let you basically lord over some of their people.

    • This reply was modified 7 years ago by Andminus.
    in reply to: IRC channel #6492
    Andminus
    Participant

    I know this is SUPER late of a response, idk if it counts as a Necro but: There’s a “similar”(I use that term loosely) game called Rimworld that possesses a mod that someone made that allows chat between players of the game AND also allows the trading of resources between said players, if it were possible to do anything like this for Keeper; allowing us to talk to a chatroom of people, and possibly getting supplies like gold/granite/iron/steel/mana from other Keepers, maybe even creature transfers(getting a high lvled creature to join you instead of a lvl 1-5) it would allow this game to seem at least partially multiplayer, even if not directly interacting in game.

    in reply to: Kobolds and Dwarves and Bandits Oh My #6491
    Andminus
    Participant

    I still stand by what I said: that for our home zone, we should have the whole mountain to ourselves, with maybe a few houses or something outside among the woodlands maybe.

    BUT feel free to keep the kobolds/thieves/dwarves that spawn in minor/major villian/ally zones, if it’s possible to keep one and get rid of the other: heck, add houses to those areas too, houses, caves, whatever you want on areas I can’t dig anyways:p

    in reply to: Limited Legendaries (Alpha 21) #6148
    Andminus
    Participant

    I guess this does make them more “legendary” since there is only one of each, guess I gotta wait until Demons become a thing so my Hellspawn has something to lead.

    in reply to: Combat Succubi #6147
    Andminus
    Participant

    well that works, thanks Keeperman, I know I had a bunch of other ideas but for the moment they kinda escape me:p I’ll post more as I come up with em, I don’t care bout credit for my ideas as long as they someday get implemented

    in reply to: Kobolds and Dwarves and Bandits Oh My #6146
    Andminus
    Participant

    “settlements” (Ie. houses or towns outside) would be fine as far as I’m concerned, outside of the limited mountain space you probably have, rivers rarely passing through and underground lakes and such. But I suppose yah the fill in wall can work somewhat…

    As for using the fill in feature, for some reason stone and Iron feel WAY more uncommon then say… wood, which I usually have 15k of before I even build anything else but a library, even after doing this I HAVE run out of wood, several times in fact.

    in reply to: Your creativity is needed now! #6137
    Andminus
    Participant

    So I know this is odd to ask, but do we just edit the Wiki page for the given thing we’d think should be added? I see the templates in most of the links, so I fill those out best I can and post them underneath existing stuff, correct?

    Question bout Staves: Yes, not all creatures can use magic, so it would allow non magic casters to use magical spells, why stop at Staves, how bout “Ring of Stun Ray” or “Ring of Levitation” or “Ring of Word of Power” all giving the ability to the equipper to cast said spells. Gotta be honest, my Poison resistant Abbadon(Dopple) only needs the fire resistant ring (unless he’s fire resistant too, implying a fire resistant creature was absorbed if one exists, I forget)

    • This reply was modified 7 years, 2 months ago by Andminus.
    in reply to: What do mutations do? #6129
    Andminus
    Participant

    The human and beast mutations are to allow you to obtain Legendary humanoids and Legendary beasts respectively, you also must have a Succubi mate and the offspring COULD be a L. Human or Beast, or may just be a normal creature. However this was changed in Alpha 21 looks like, and while the requirements are the same, you now can chose to buy them (once again when requirements are met and they ask to join your dungeon) be warned each legendary (human or beast) costs 250 mana, AND you can only EVER get 4 total L. Humans or L. Beasts (hopefully for now, hopefully it will be increased maybe later on if I keep asking XD)

    in reply to: things I could not find out #6128
    Andminus
    Participant

    2. I’m… pretty sure that when ghosts, succubi and Dopples perform rituals it also provides a bit of mana like shamans and library, atleast for now, I think I heard later ritualing will be used to summon ACTUAL demons and not just legendary humanoid hellspawns or something.

    3. Yes, as they say, it’s a boulder drop puzzle, think back to Pokemon games, they often had one or two of these per game, Victory Road in Red Blue, one in a cave in Ruby and Sapphire I remember, it takes some practice and recognition to figure out how to get them all the right way and in what order, I remember I stopped playing this game a while back and at that point I was able to do it with my eyes closed before, after hopping on the new alpha to see around, it’s still the same boulder puzzle, but I blotched it cause I forgot how it went. Personally I REALLY REALLY like the puzzle and I PRAY TO THE KEEPER there will be more types of puzzles with coming updates.

    5. If the “Giant Spider” was black and red, then I have no idea how they got it in they’re dungeon and not killing all they’re stuff, BUT if it’s a weird purple spider, your in luck, I believe it’s called something along the lines of “Phanticore” or something and it’s one of the Legendary beasts you can potentially recruit, just need a trusty beast cage and should see it eventually in the lineup.

Viewing 11 posts - 1 through 11 (of 11 total)