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Viewing 15 posts - 16 through 30 (of 143 total)
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  • in reply to: Dark Elfs – Can not ally #6354
    Keeperman
    Participant

    Do you need to clear the entire dungeon first? This is what I do.

    in reply to: Magic Damage? #6341
    Keeperman
    Participant

    How about this?

    Physical damage types:
    SHOOT: you(MsgType::ARE, “shot in the back!”); break;
    BITE: you(MsgType::ARE, “bitten in the neck!”); break;
    CUT: you(MsgType::YOUR, “throat is cut!”); break;
    CRUSH: you(MsgType::YOUR, “spine is crushed!”); break;
    PUNCH: you(MsgType::YOUR, “neck is broken!”); break;
    HIT: you(MsgType::ARE, “hit in the back of the head!”); break;
    STAB: you(MsgType::ARE, “stabbed in the “_s +

    Magic damage types:
    SPELL: you(MsgType::ARE, “ripped to pieces!”); break;

    True damage types:
    FIRE –
    SILVER –
    STUN –
    SLEEP –
    POISON –
    BLINDNESS –
    SLOW –
    FORCE BOLT –
    WORD OF POWER –

    So “True” damage types could be mixed with physical damage.
    eg. Flaming swords (FIRE + CUT) or poisoned arrows (POISON + SHOOT) etc.

    • This reply was modified 7 years, 9 months ago by Keeperman.
    • This reply was modified 7 years, 9 months ago by Keeperman.
    • This reply was modified 7 years, 9 months ago by Keeperman.
    in reply to: Error uploading file #6337
    Keeperman
    Participant

    I was able to save a bit of memory once by collecting up all the corpses and useless equipment and drowning an imp carrying it all. I even stored all my equipment and resources on a single tile and made the imps move it there. Visit the graveyard etc.

    It did save some memory but not enough. It was some time ago though.

    in reply to: Adventure mode change #6325
    Keeperman
    Participant

    My dog is at least level 5 with huge teeth 😉

    in reply to: Adventure mode change #6320
    Keeperman
    Participant

    Please may I start off with my pet dog?

    in reply to: Adventure mode change #6319
    Keeperman
    Participant

    Having creatures join your party as an adventurer would be cool.

    in reply to: Female adventurer cannot hide #6303
    Keeperman
    Participant

    It’s a bug.

    in reply to: Musing about Magic Weapon Class #6296
    Keeperman
    Participant

    I like the idea of fusing to the production facility.
    Could you fuse the runes to a production queue? Current production queues are:

    Library
    Workshop
    Forge
    Laboratory
    Jeweler
    Steel Furnace

    There is a production queue screen already 🙂

    —–
    ps. Do “Sorcery” and “Keeperopedia” still belong on the production queue screen?

    • This reply was modified 7 years, 9 months ago by Keeperman.
    • This reply was modified 7 years, 9 months ago by Keeperman. Reason: post script
    in reply to: The doppelganger #6276
    Keeperman
    Participant

    Your dapple would get even more OP even quicker. Especially the spells.

    in reply to: Musing about Magic Weapon Class #6265
    Keeperman
    Participant

    I think technology should exist in books that are not possible to research for yourself in the library. Especially the most powerful versions of spells.

    Only when you find the master sorcery book you get the more advanced spells.

    You could put more basic level spells in the library to be researched. Eg. Add basic necromancy for your Vampires etc.

    • This reply was modified 7 years, 9 months ago by Keeperman.
    • This reply was modified 7 years, 9 months ago by Keeperman.
    • This reply was modified 7 years, 9 months ago by Keeperman.
    in reply to: What is the significance of Cut, Blunt, and Piercing Damage? #6156
    Keeperman
    Participant

    I think it impacts the combat messages and what happens to the opponent limbs?

    in reply to: About room upgrades, efficiency and steel #6153
    Keeperman
    Participant

    Nevermind.

    in reply to: Combat Succubi #6142
    Keeperman
    Participant

    Sounds fun.

    We could make her special by giving them a technology:

    https://keeperrl.com/wiki/index.php?title=Requests_for_new_technology#Combat_Succubus

    You could have an army of them 😉

    • This reply was modified 7 years, 10 months ago by Keeperman.
    in reply to: Your creativity is needed now! #6141
    Keeperman
    Participant

    So I know this is odd to ask, but do we just edit the Wiki page for the given thing we’d think should be added? I see the templates in most of the links, so I fill those out best I can and post them underneath existing stuff, correct?

    Yup!

    Please edit the wiki. The big strength of wikis is the ability to collaborate. The templates are there to provoke ideas and structure the ideas (making them easier to implement). Try not to remove ideas that have already been written down, as this is counter-productive.

    Question bout Staves: Yes, not all creatures can use magic, so it would allow non magic casters to use magical spells, why stop at Staves, how bout “Ring of Stun Ray” or “Ring of Levitation” or “Ring of Word of Power” all giving the ability to the equipper to cast said spells. Gotta be honest, my Poison resistant Abbadon(Dopple) only needs the fire resistant ring (unless he’s fire resistant too, implying a fire resistant creature was absorbed if one exists, I forget)

    Why not?
    Go ahead and make the best case for these ideas. Michal will pick and choose which ideas are best for the game.

    in reply to: Kobolds and Dwarves and Bandits Oh My #6140
    Keeperman
    Participant

    Andminus,

    Did you know that you can move the entrances to your dungeon, by blocking up the tunnels? You only have to have a tiny amount of stone and make sure that there is always at least one entrance to your dungeon at all times.

Viewing 15 posts - 16 through 30 (of 143 total)