Forum Replies Created

Viewing 15 posts - 136 through 150 (of 253 total)
  • Author
    Posts
  • in reply to: [Alpha 11] How to deal with the dragon? #892
    miki151
    Participant

    Kill him 🙂

    miki151
    Participant

    Did you use the official build or did you compile yourself? The game can crash when the message length exceeds the map window size, but it should crash gracefully with an in-game message, at least in the official build.

    In any case, I'll fix the issue, thanks for the report.

    in reply to: Is wall building a thing? #878
    miki151
    Participant

    No wall building (yet), as this would let you close yourself in and block the enemies.

    I'll investigate what's wrong with the door locking. You can also build barricades.

    in reply to: Game crash + deleted save game #872
    miki151
    Participant

    At which point? 🙂

    in reply to: Game crash + deleted save game #870
    miki151
    Participant

    Ok, I haven't had such crashes with a recent version, I'll try to hunt for this thing.

    in reply to: Elves defeated without me #879
    miki151
    Participant

    Yes, it can happen due to a forest fire or another tribe killing them. Although they don't invade each other, dwarves are hostile to elves and could attack them while passing through their village, it's quite unlikely though.

    I guess the problem is the message here, because it's not you who killed them. But I don't know how to phrase it in such a way that it works in this circumstance. I guess I could try to detect who it was that killed a tribe.

    in reply to: Indie Game – That Which Sleeps #859
    miki151
    Participant

    Feel free to post related games, especially ones that I can steal ideas from 🙂

    Boy, it's hard to tell what the actual gameplay is in this game. It looks like turn based, but is it a strategy like Civ? Do you move units around?

    At least for every other kickstarter game I can tell they have a good artist, but nothing about the gameplay.

    in reply to: Memory leak and crash on Win8 (?) boxes #555
    miki151
    Participant

    I fixed one issue that could have been causing this. If any of you have a chance to try the last release let me know.

    in reply to: Constant Crashing #824
    miki151
    Participant

    Alpha11 will come out in the next few days, so we'll see if the problem persists.

    in reply to: Constant Crashing #822
    miki151
    Participant

    Anything you can tell me about these crashes?

    Does it crash when you do something or even if you just leave the game running?

    in reply to: [Alpha 10] Unit Orders #821
    miki151
    Participant

    There is only the guard post, which at the moment a completely random minion will attend. I'm working on better commands though.

    in reply to: [Alpha 10] Preview Published #820
    miki151
    Participant

    My name is Michal, btw 🙂

    in reply to: [Alpha 10] Preview Published #818
    miki151
    Participant

    Hey, I actually found it before on reddit. Good writeup, you made some good points about gameplay. I took notes.

    In the Witchfinder’s opinion, the best Dungeon Keeper successor to date is KeeperRL

    Well that doesn't speak very well about the other successors  ;D – btw, my friend played War for the Overworld recently and he said it was very buggy and a lot of features are still missing. I can't stress enough how comfortable I am making a game with simple graphics.

    in reply to: Game is broken. #808
    miki151
    Participant

    This sounds so bad I don't even know were to begin trying to solve it. I wish I had access to your PC. I guess scrapping SFML altogether in favor of SDL is the only solution.

    If you want a refund I'll understand.

    Ps. I assume you've tried the latest Alpha, as I did fix a small problem with the graphics there.

    in reply to: Adventure mode #815
    miki151
    Participant

    The first two are intentional. Not sure about the third, seems really weird…

Viewing 15 posts - 136 through 150 (of 253 total)