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  • in reply to: Other languages! #12604

    You can make a language mod by taking the game data from data_free\game_config and translating all the names. This won’t translate the whole game though, as menus and lots of text are hardcoded in the game. Full language support is a major feature and I don’t know yet if it’ll come.

    in reply to: Just bought the game and it crashes. #12499

    Hi, sorry for not getting back to you earlier. The crash is related to graphics drivers, although I’m not sure if it’s the game’s fault or not.

    Could you please try:

    1) Enable “use a single thread for loading operations” in the settings.

    2) Since you have a dual card setup, try forcing the nvidia card to be used for the game in nvidia’s settings. (See https://cdn.discordapp.com/attachments/559241637067489290/744103511347691571/unknown.png)

    Let me know if any of these helps, and we’ll go from there.

    in reply to: What version gives the creator more money? #11825

    Sorry for the late reply. For the first question, both itch and humble bundle sales earn me the most money. For the second question, in theory mod support should be similar in steam and non-steam versions, but unfortunately I still haven’t solved all the technical issues with that, so non-steam versions have a bit of lag (you might see mod versions that are a few weeks older). But in the long run, this should be solved and mods should update with up to one week delay.

    Note that buying from both itch or humble, you can still redeem a steam key and play the game on steam. The steam version is DRM-free too, it’s exactly the same version of the game, it’s just able to connect to the steam workshop if run through steam.

    Hope this helps.

    in reply to: Revealing areas with dig designations #11665

    I left this feature in the game because it lets you plan your dungeon around bodies of water and lava. Before that it was quite annoying when you’ve laid down the digging tasks and suddenly a lake appears in the middle. I agree that it’s not ideal, but I don’t have a great idea how to fix it. I kind of hoped that players wouldn’t use abuse this feature and spoil the game for themselves, but I guess that’s just human nature 😛

    in reply to: Some Gnome feedback :) #11663

    Good point about guard zones, I made a note to disable them for 0 damage minions.

    You can disable activities for minions or whole groups, just click on the activity button in the minion menu.

    in reply to: Some Gnome feedback :) #11487

    Hey, thanks for the suggestions!

    1. That’s planned, although I need to work out the details. Should automatons turn on automatically when there are free slots available? Maybe there needs to be some sort of priority queue?

    2. Good point. The wooden ones can swim, but otherwise the materials are pure upgrades. I was also thinking of giving the metal materials some sort of acid vulnerability, and adding more acid spitting enemies.

    in reply to: A30 Sound Bug #11479

    Thanks for the report. Is it just sounds effects or music as well?

    in reply to: Implementation of live multiplayer #11271

    Yes, it would be possible, but pretty hard to do and would take a lot of time. Also disabling control mode would take a lot from the game.

    in reply to: New content and gameplay coming in Alpha 30. #11251

    Yes, I haven’t posted updates recently, but I’m full on working on Alpha 30. There should be some news soon.

    in reply to: Ways to build over rocks? #11168

    I’m not sure, maybe ask the mod authors on discord or steam forums.

    in reply to: Trouble building #11166

    Sorry, I don’t know how to help you with that. I haven’t ever cross compiled for chromebooks. KeeperRL doesn’t use immintrin.h directly. Maybe try cross-compiling an example SDL project first and see if that gives you the same error?

    in reply to: FREE quarantine Alpha 29 download! #11164

    Unfortunately I can’t help you with that, unless you can install Steam on your mac computer. Apple has been making it harder and harder to release games on Macs, and at this moment I’m not ready to go through the hassle of joining their developer program.

    in reply to: Trouble building #11086

    Hi, sorry for the late reply. Try editing the Makefile and setting STEAMWORKS to false.

    in reply to: Combat/weapon suggestion #10559

    I think it could be a bit confusing and/or annoying in fast paced turn-based combat, but I’ll think about it!

    in reply to: How to play alpha29? #10418

    The unofficial testing build is going to be out really soon!

Viewing 15 posts - 1 through 15 (of 216 total)