Oct, 20

KeeperRL Alpha20 released!

I'm pleased to announce that KeeperRL Alpha20 is out! This is a major update in the base-building department, featuring free furniture placement, manual workshop production, and... more

Oct, 10

Alpha20 available for testing on Steam (Windows only)

You can now playtest Alpha20 on Steam! To do this, opt into the dev beta branch in the game's properties in your library. For now I only uploaded Windows (both 64 and 32-bit)... more

Sep, 25

Finalizing the new features

I'm slowly trying to wrap up this release, and with so many new features, it may take a bit of time. Steelmaking is here, as I described in the previous blog post. The steel... more

Sep, 16

About room upgrades, efficiency, and steel

Every tile where work is performed (workshop, library, training dummy, etc) has a certain efficiency number attached to it, which affects how quickly the work is done by minions.... more

Sep, 07

Minion drag & dropping and some stats

A few days ago I finished the big refactoring that I wrote about in the previous update, and now it's time to do more fun things. The minion management UI is pretty clunky, so I... more

Aug, 25

The joy of cleaning up old code

Between adding features and making other changes visible to the players, I spend quite a bit of time working on the code architecture in KeeperRL. It pays off given the long term... more

Aug, 11

Manual production and dungeon design

The first feature that went into the next update is manual control over workshop production. The randomness in the previous versions was temporary, although it took me a while to... more

Jul, 29

Plans for Alpha20

Now that Alpha19 is out, fixing many technical and other issues introduced earlier, a lot of weight is off my chest . Players seem to enjoy the Adventurer campaign greatly. So far... more

Jul, 26

KeeperRL Alpha19 is released!

KeeperRL Alpha19 has finally arrived! This update, among many small features and fixes, allows adventurers to play in the campaign. This makes the adventure mode much more... more

Jul, 12

A small delay

I've been fixing a LOT of things in the last two weeks, and there are still more to work on, hence Alpha19 will be delayed a little bit. The previous versions were a bit too... more


May, 17

Gameplay features coming in Alpha25

I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more

May, 09

Alpha24 hotfix

The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more

Apr, 02

KeeperRL Alpha24 is released!

It's my pleasure to announce that KeeperRL Alpha24 is out! It's another big gameplay patch, bringing in many new features: Overhauled prisoner system. Enemies are explicitly... more

Mar, 14

KeeperRL Alpha24 available for testing on Steam

In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more

Feb, 09

Changes in mining

This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more



There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.


This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.


Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.