NEWS ARCHIVE
Nov, 30

On the new upcoming immigration system

I've already made several attempts at the immigration system, which defines how you acquire new creatures for your dungeon. In the early versions of KeeperRL, minions were simply... more

Nov, 22

Plans for the next update: endless mode and better campaign

The dust has settled after releasing Alpha20, and it seems that most players are greatly enjoying the new update. To those that had complaints about some of the new features: I... more

Nov, 03

KeeperRL Alpha20.1 is out.

I've made some important changes shortly after releasing Alpha20, and instead of waiting till the next major update, I decided to release them under the number 20.1. The update... more

Oct, 20

KeeperRL Alpha20 released!

I'm pleased to announce that KeeperRL Alpha20 is out! This is a major update in the base-building department, featuring free furniture placement, manual workshop production, and... more

Oct, 10

Alpha20 available for testing on Steam (Windows only)

You can now playtest Alpha20 on Steam! To do this, opt into the dev beta branch in the game's properties in your library. For now I only uploaded Windows (both 64 and 32-bit)... more

Sep, 25

Finalizing the new features

I'm slowly trying to wrap up this release, and with so many new features, it may take a bit of time. Steelmaking is here, as I described in the previous blog post. The steel... more

Sep, 16

About room upgrades, efficiency, and steel

Every tile where work is performed (workshop, library, training dummy, etc) has a certain efficiency number attached to it, which affects how quickly the work is done by minions.... more

Sep, 07

Minion drag & dropping and some stats

A few days ago I finished the big refactoring that I wrote about in the previous update, and now it's time to do more fun things. The minion management UI is pretty clunky, so I... more

Aug, 25

The joy of cleaning up old code

Between adding features and making other changes visible to the players, I spend quite a bit of time working on the code architecture in KeeperRL. It pays off given the long term... more

Aug, 11

Manual production and dungeon design

The first feature that went into the next update is manual control over workshop production. The randomness in the previous versions was temporary, although it took me a while to... more


 LATEST NEWS

Aug, 23

KeeperRL Alpha 25 hotfix 1 released

This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more

Jul, 31

KeeperRL Alpha 25 is released!

KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more

Jul, 05

Alpha25 release plan

I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more

May, 17

Gameplay features coming in Alpha25

I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more

May, 09

Alpha24 hotfix

The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke