Sep, 16

About room upgrades, efficiency, and steel

Every tile where work is performed (workshop, library, training dummy, etc) has a certain efficiency number attached to it, which affects how quickly the work is done by minions.... more

Sep, 07

Minion drag & dropping and some stats

A few days ago I finished the big refactoring that I wrote about in the previous update, and now it's time to do more fun things. The minion management UI is pretty clunky, so I... more

Aug, 25

The joy of cleaning up old code

Between adding features and making other changes visible to the players, I spend quite a bit of time working on the code architecture in KeeperRL. It pays off given the long term... more

Aug, 11

Manual production and dungeon design

The first feature that went into the next update is manual control over workshop production. The randomness in the previous versions was temporary, although it took me a while to... more

Jul, 29

Plans for Alpha20

Now that Alpha19 is out, fixing many technical and other issues introduced earlier, a lot of weight is off my chest . Players seem to enjoy the Adventurer campaign greatly. So far... more

Jul, 26

KeeperRL Alpha19 is released!

KeeperRL Alpha19 has finally arrived! This update, among many small features and fixes, allows adventurers to play in the campaign. This makes the adventure mode much more... more

Jul, 12

A small delay

I've been fixing a LOT of things in the last two weeks, and there are still more to work on, hence Alpha19 will be delayed a little bit. The previous versions were a bit too... more

Jul, 01

Testing and final features

An early Alpha19 build is available for testing on Steam on the 'dev' branch. It's fairly complete in terms of gameplay features, but it still needs some bug fixing and... more

Jun, 19

Adventurer campaign mode

The basic parts of adventurer campaign are done. It's not much different from the keeper campaign, except that you don't build a base, and some enemies are turned into allies and... more

Jun, 06

More development news

Porting to SDL took about a week. A little bit more than I thought, because it turned out that text rendering and audio playback are a bit lacking (actually, they are not part of... more


Mar, 14

KeeperRL Alpha24 available for testing on Steam

In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more

Feb, 09

Changes in mining

This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more

Jan, 19

New year, new sweet gameplay features!

I began the new year with some cool gameplay improvements in KeeperRL that I'd love to share with you :) . In the previous dev update I talked about various ideas on how to... more

Dec, 17

Prisoner system discussion

One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more

Dec, 05

Incoming features

After releasing a few bug fixing patches to Alpha23, I got right down to working on the next major update. I'll give you a summary of things that are already implemented, and in... more



There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.


This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.


Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.