The last few KeeperRL patches improved modding support to the point where you can change or replace the majority of the game’s content. I’m very happy that a few hardcore fans jumped at the opportunity and published some really cool things, and the most popular mod is played nearly as much as the vanilla game!
The game features a very simple interface for downloading mods, but a far better framework made for mod sharing is the Steam Workshop, which supports commenting, ranking, subscribing, searching and all the other things necessary for a great sharing experience. And thus I brought the coding guru Krzysiek onboard again, to integrate it into KeeperRL. Once at it, we also plan to support sharing of retired maps through the Steam Workshop.
I hope to release a testing build integrated with Steam Workshop in late August/early September, so we can work with mod creators and players to make sure the experience of content exchange is as perfect as possible.
For players that don’t use Steam, all content will also be hosted on the keeperrl.com server, as usual, but without the extra functionality that Steam Workshop supports. I feel bad about creating this inequality, but since more than 95% of players play on Steam, it would be a mistake not to make use of the extra free features that it provides.
The last few KeeperRL patches improved modding support to the point where you can change or replace the majority of the game's content. I'm very happy that a few hardcore fans... more
KeeperRL Alpha 28 is out! This update focuses on modding support, and also features new content and many quality-of-life improvements. At this point most of KeeperRL's content... more
It's been almost two months since the last patch came out, and during that time I've been working full time on bringing you Alpha 28. At this point I'm done with adding major new... more
KeeperRL Alpha 27 is out! This is another big gameplay update, introducing many improvements in playability and AI. You can now build your dungeons across multiple Z-levels,... more
The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown. Z-level variations Implementing Z-levels doesn't end with simply... more