Take the role of an evil wizard and seek the ultimate knowledge of destruction. Explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
When you control your minions the game becomes a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you’re not careful with fire, you can burn an entire forest or even your own dungeon.
Retire your dungeon and let other players explore it as adventurers, witnessing the destruction you’ve done and fighting with the forces that you’ve left behind.
You can buy the full commercial version on Steam, Humble Store or Itch.io. You can also get it by donating to an animal charity. There is also a free version, which is the same as the full release, minus graphics and sound. Finally, the full source code is available under the GPL license, so you can even modify the game! Go to downloads for more information.
One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more
After releasing a few bug fixing patches to Alpha23, I got right down to working on the next major update. I'll give you a summary of things that are already implemented, and in... more
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It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy... more
I've been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining... more