KeeperRL alpha14 is out. It features quite a few improvements and new features, most notably online sharing of retired dungeons. Check the changelist below for details. This update is directed to those that didn't access the game through Steam. The Steam version was being updated gradually and is now identical to Alpha 14.
The free and paid versions are available from Itch.io. You can also buy the game on Steam. As usual, the free version is the same as the full release, minus graphics and music. If you've already bought the game before, you can download the new version from your personal itch.io link.
- Sharing retired dungeons and highscores online.
- Added autosaves.
- New inventory and equipment UI.
- More gold in villages.
- Minion salaries reduced by 1/3.
- 3 new 'night' music tracks.
- More underground terrain is revealed when digging.
- Creatures no longer walk into fire and try to avoid it.
- Undead no longer walk into sunlight.
- A lot more tooltips.
- Stopped imps from running into undiscovered areas to dig.
- Fixed LOTS of crashes and bugs.
The first two weeks of KeeperRL on Steam saw over 20 thousand games played, and the forces of evil conquering the world about 750 times. Meanwhile, an endless stream of bugs poured forth, which made it a very busy time for me. Most of the critical ones are now fixed, but I still have some work to do. I hope those waiting for a standalone Alpha 14 release will forgive me that I delay it a little bit more. In exchange, you'll should get something very, very stable.
PS. The most ridiculous bug reported: Keeper going crazy, sleeping in cages and roaming the land with a pack of wolves. I guess he couldn't 'keep' it anymore.
Hopefully not too many bugs have slipped through the system. After fixing what I can, I'll be back to adding new features into the game. Meanwhile, I wish everyone a lot of fun playing, and don't forget to leave a positive review :)
I have been quiet for a while, but development is going along very well. I've been working on fixing bugs, improving the interface and adding only small gameplay features. Everything so that the game gives you a more smooth and pleasant playing experience (that doesn't mean the dragons won't be after you, though).
The Steam Early Access launch date was moved again, but this time it's final, whatever happens: March 31.
PS. Here you can find an interview about KeeperRL that I gave to a French blogger.