- 15 April 2014
Since I haven't added any new fun features to the game in the last week, I've written a little post for those interested in game programming, specifically how monster AI works in KeeperRL.
- 09 April 2014
Today is an important day. I have just started the crowdfunding campaign for KeeperRL on Indiegogo. Time to see if the game is ready for adulthood. I am counting on all the fans of KeeperRL. What say you?
What say you?!
Ps. it will stay opensource.
- 07 April 2014
There was a silly bug that caused the game to crash if you pressed the mouse wheel in adventure mode (not that it had any function, anyway). I've uploaded a fixed version already.
More (hopefully) good news: expect an Indiegogo campain soon...
- 04 April 2014
Alpha6 is out. Below is a detailed changelog. Have a lot fun playing!
More villages: dwarves, lizardmen, warriors, 3x bigger map
Retiring Keeper games, attacking a Keeper's dungeon with an adventurer.
Tech tree with 21 advances, tech books hidden on the map.
Capturing prisoners, executing, torturing or using as labor force.
Saving and loading games.
New traps: alarm, web, terror, and surprise.
Minion equipment management.
Easier room building UI.
Selecting rectangular areas with <shift>
Tab with village list and info.
Minion limit increased to 40.
Better teams UI.
Button for fetching items from outside the dungeon.
Controlling minion tasks.
Scrolling with arrows.