- 14 July 2014
I went ahead and added basic scripting support into the game. For now it was needed for Shroom to be able to add new tiles without my help, but I can see advantage in moving most of the data out of the C++ files and into scripts. I'm not sure scripting actual gameplay would pay off, there are lots of pros and cons. If anyone out there is interested in modding KeeperRL, feel free to contact me. The language I'll be using is AngelScript. Here is how I used it for tiles config.
Besides scripting, I implemented a lot of mechanics surrounding deities and shrines, so a lot of funny things can now happen in your dungeon. Next, I will try to tidy up all of the many new features, hunt bugs and optimize the code. A new release should be ready in about 3 weeks. I need to postpone Keeper vs. Keeper for now :(.
- 05 July 2014
A big remaining task for the next update is the keeper vs. keeper mode. To do it right I need to technically and conceptually unify AI-controlled villages with the keeper fortress, so that I can plug AI into a retired fort. As a bonus, this will give a lot of functionality to the AI villages, like performing tasks, guarding, attacking each other and even building (right now they know little more than how to attack the keeper).
The rest of my focus has been going to the dragons recently. I want to empower them greatly, to the point where they are treated like deities. You can build shrines, worship them and sacrifice prisoners to gain their kindness. There are normal deities too, of course. Altogether this should add quite a bit of entertainment to the keeper mode. You can find more details on this on the forum.
- 28 June 2014
A lot of good progress has been made in the game since the last update. Having finished a big chunk of technical changes, I spent most of the time doing gameplay improvements. I introduced the concept of room efficiency, which depends on size and lighting, introduced willpower (spellcasting), and added some new magical items (boots, gauntlets, rings, etc). I also started cooperating with ShroomArts on graphics and gameplay. Here's the result of the first week of work. My hopes are high :-).
- 20 June 2014
I've started a wiki page for KeeperRL related content. I leave it for the players to fill in. I created it so that you don't have to use external services bloated with ads. In fact someone has already started to put KeeperRL stuff on wikia.com. While of course I have nothing against it, I believe it's better to use a dedicated wiki hosted here.