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Viewing 15 posts - 151 through 165 (of 253 total)
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  • in reply to: Game is broken. #806
    miki151
    Participant

    So on integrated graphics it doesn't load at all (white screen), and Nvidia(?) it loads up the menu, but you're not able to select anything with neither mouse or keyboard, am I correct?

    in reply to: KeeperRL wiki #630
    miki151
    Participant

    Great, that wiki is up there for you to add whatever you like.

    in reply to: Windows loosing focus #742
    miki151
    Participant

    I don't think I can do much about it, other than check if the graphics framework that I'm using (SFML) has any bug reports about it. Hopefully it's not a huge issue.

    in reply to: Game is broken. #804
    miki151
    Participant

    Oops, that doesn't look very good. So the window just stays white from the very beginning, without even the main menu appearing?

    in reply to: Unclaimable hills ruining my dungeon. #801
    miki151
    Participant

    Ok, thanks. So there are two problems, closed-in hill tiles and claiming non-dungeon terrain. Going to fix this.

    in reply to: Unclaimable hills ruining my dungeon. #799
    miki151
    Participant

    I haven't seen too many of these “holes” in the mountain. Ones that you'll likely to find are caverns, which have normal floor and are claimable.

    Could you send me a screenshot if you encounter a lot of these holes?

    in reply to: KeeperRL wiki #627
    miki151
    Participant

    The link that you got will always have the newest version.

    in reply to: KeeperRL wiki #625
    miki151
    Participant

    Just so you know, I'm releasing another version tomorrow night, it's a big update.

    miki151
    Participant

    Yup, just wrote down an item to add it in another release. Feel free to add to it. https://github.com/miki151/keeperrl/issues/422

    in reply to: KeeperRL wiki #623
    miki151
    Participant

    Sure, just put it wherever you see fit.

    in reply to: Crashed. #763
    miki151
    Participant

    I've fixed a possible cause of this crash. If you keep getting this in the next version please report.

    miki151
    Participant

    That's actually a pretty cool idea. They could just go from one village to another, and you need to get them before they arrive. It will make sense to have some minions stationed around the map for a quick raid.

    in reply to: how to make weapons? #791
    miki151
    Participant

    It's not a bug, just the way workshops work is pretty random, so they might not produce any weapon for some time.

    Thanks for reminding about this problem, going to fix it now.

    miki151
    Participant

    I'm aware of this problem, though it's good that you reminded me. The next version will have a stockpile of extra resources in the dwarf town. You'll get to have them when you conquer the dwarves.

    For the future, I've been thinking about renewable resources, kind of like mines in other RTS games that produce a fixed amount per turn or so. It should create a more interesting economy. But I don't know yet how to implement that within the game. Ideas welcome.

    in reply to: Combat Alerts in future builds? #781
    miki151
    Participant

    Good point, right now there are messages when the heroes / dragon are leaving their bases, and it can take a while for them to arrive, so you might forget about them. Instead, I'll add a message that warns about them on their arrival, like when they're 10 tiles from your entrance or something.

Viewing 15 posts - 151 through 165 (of 253 total)