hey Michal, nice you set the stage fora deeper game experience. Now its time to fill the z level void with content. I think there are missing a lot encounters, like multi level dungeons like that of the dark elves and more points of interest than just the resources every level provides. Every level is huge. so there’s a lot of potential. I know that there is only so much a single developer can do, so I thought the modders could help with out with complexity (like in weapon creation or advanced requirements for better minions) while you continue to further their possibilities, because I think one can finish the game way too fast and interchangeable modules would help find the perfect gameplay for every player. If you decide to do so, i wish you the best of luck and am eager to see how the project continues to evolve.
Nice, sounds good. Especially concerning the imps 😉 They’re porbably being way more efficient in hauling stuff than those morons from Oxygen not included^^
Thought about giving some further feedback since the game, to me, misses a bit of depth, especially exploring the vicinity isn’t rewarded ( so more dungeons and the likes would be nice^^). And I usually don’t need more than 5 rooms to win the game. so some incentive to create a bigger dungeon would be nice. maybe you come up with something. Or I let you know when I made up my mind how to achieve that.