NEWS ARCHIVE
Mar, 26

Plans for Alpha22

It's been a while since I last wrote on the blog, and let's be frank, regular updates are not my strongest point :P . But that doesn't mean that I'm not busy working on your... more

Mar, 10

Hotfix3 patch released

I rolled out an important fix to all stores. Fixed a common bug that caused the game to crash or go into an infinite autosave loop after opening a... more

Mar, 04

Hotfix2 patch released.

Another patch is out in all stores: Optimization of equipment tracking. You may see big improvement in FPS in dungeons with large quantities of equipment lying around. Fixed... more

Feb, 27

Hotfix1 patch released

A patch with a few important fixes was just released in all storefronts. Fixed save file loading issues in the standalone release. Fixed crash that sometimes happened when... more

Feb, 25

KeeperRL Alpha21 is released!

KeeperRL Alpha21 is finally here! This update features a new immigration system, which allows the player to accept or reject incoming minions. There is also a new campaign mode... more

Jan, 21

Alpha21 on the horizon

The battle for the next release is underway. The new immigration system is mostly finished, and only needs some more playtesting and balancing. It turned out to be quite a beast... more

Dec, 31

Summary of development in 2016

Another year of development has passed like a lighting! As promised, here is a short summary of what has been going on in KeeperRL land. There were only 3 major updates this... more

Dec, 21

Some details on the immigration system

In the last week I've been mostly busy with adding more functionality to the new immigration system. There is now a nice help screen containing almost all minions that you can get... more

Dec, 12

Even more development news

In the last few weeks I've been working more or less in parallel on the new major features (selective immigration, and new game modes). It's definitely not hard stuff, compared to... more

Nov, 30

On the new upcoming immigration system

I've already made several attempts at the immigration system, which defines how you acquire new creatures for your dungeon. In the early versions of KeeperRL, minions were simply... more


 LATEST NEWS

Oct, 26

KeeperRL 1.3 “Child Catcher” update is here!

In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to... more

Jul, 04

KeeperRL 1.2 “Polish the Polish” is out!

Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more

Dec, 31

Happy 2025!

Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more

Dec, 19

KeeperRL 1.1.9 – Christmas Update

Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more

Nov, 08

Patch notes for versions 1.1.1-1.1.6

1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke