In the last few weeks I’ve been working more or less in parallel on the new major features (selective immigration, and new game modes). It’s definitely not hard stuff, compared to the furniture update in Alpha20, which required redesigning big parts of the game’s engine. I’ve had some struggles though, particularly when trying to design UI for the new features. Below is an early take on the immigration UI.
While I’m at equipment management, I’m planning to add a clever command that combines production scheduling and assigning equipment to minions. In the menu where you order a minion to equip existing items, there will be buttons to schedule various new equipment in the workshops, and automatically assign them to the minion when they are produced. Hopefully this will reduce some of the micro-management that players have complained about.
Since Alpha20 was released 6 weeks ago, a lot of bug reports have arrived (about 15 thousands games have been played out since its release though, so there’s no surprise). In particular, there’s seems to be a major issue with loading textures on some older video cards that prevents many people from launching the game. Therefore I’m planning a bug fixing update soon that fixes as much as possible.
There is still a lot to do in every corner, and with the holidays coming soon, I optimistically estimate the release of Alpha21 around the end of January.
The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown. Z-level variations Implementing Z-levels doesn't end with simply... more
I've been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I'd like to share all the cool stuff that I worked on! Z-levels,... more
This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more
KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more
KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more