KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more
I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more
I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more
The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more
It's my pleasure to announce that KeeperRL Alpha24 is out! It's another big gameplay patch, bringing in many new features: Overhauled prisoner system. Enemies are explicitly... more
In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more
This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more
I began the new year with some cool gameplay improvements in KeeperRL that I'd love to share with you :) . In the previous dev update I talked about various ideas on how to... more
One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more
After releasing a few bug fixing patches to Alpha23, I got right down to working on the next major update. I'll give you a summary of things that are already implemented, and in... more
In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to... more
Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more
Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more
Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more
1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more