I haven’t posted updates for a while, but KeeperRL’s development has been quite steady. Among other things, I’ve done a lot of work in the UI department, of which you’ll find a short rundown below.
Overhauled villains UI
I’ve received a lot of reports of players being confused and angry about being attacked by stronger enemies. While they always have a good reason for attacking, the game didn’t do a good job at communicating this. With this update, you’ll receive notifications about triggered villains along with the specific reason. The game will also tell you when you can pillage a defeated enemy or trade with an ally. In general, this piece of UI replaces the villains tab, providing the information in a much more player-friendly way.
Creature inventory and lying items
You can now inspect any creature’s inventory or what items are lying on the ground both in the real-time and in control mode.
Bug reporting tool
I’ve made it possible to report bugs without leaving the game. You can optionally attach a screenshot or a save file, which is a big improvement over players having to find the file on their disk and email it to me. 😛
Imp hauling AI improvement
Imps will now be able to pick up items from many locations before heading back to storage, instead of bringing items one by one. Very useful when looking for items in your storage room or on the battle ground.
In terms of features, Alpha25 is almost ready, and I’ll be uploading a testing build to Steam very soon. The update will be released officially once Artur finishes some necessary artwork, and I iron out all remaining (known) bugs and missing features.
I've been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I'd like to share all the cool stuff that I worked on! Z-levels,... more
This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more
KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more
KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more
I've got the same piece of good news for you as always: the KeeperRL team is working on the game continuously, and the next patch is underway! But there is more: I'm also happy to... more