I feel the pathfinding/barricade system's not entirely fleshed out yet.
I use barricades as makeshift walls to cover up accidental “backdoors” to my dungeon. Enemies would still try to get in through them instead of my main entrance. This makes sense, but it seems barricades don't have a health system (yet). So the enemies just end up stuck/hanging out outside the barricades.
I don't have the same low fps as freemanmtc when this happens, since my enemies could still move around (not completely stuck).
A possible solution is to have creatures have a visible “confused” state to inform players that there's some issues in pathfinding. The creature would just stand around the general area until the pathfinding issue is fixed (either removing obstacles, digging a path, or manually controlling the creature).
At the top right, if you click on the spell book, you should see the “Summon Imp” option appear, with the number you currently have in [] and the mana cost for a new one next to it. Click it, and then on the ground close to the keeper or in your dungeon and the imp will be summoned.
I wondered this myself and stumbled upon this: https://keeperrl.com/smf/index.php?topic=115.msg788
sent
The terminal prints this after running the game and trying to save:
Entering 'ls' in the terminal gives me this list:
The Quabiano_Andalaspia.kep file is empty (zero bytes). So I entered 'cd osx; ls' to get:
Again, the log.out is also empty (zero bytes), and I unfortunately don't see a stacktrace.out file. :/
Sorry about bothering you about this, especially so close to your steam early access release. I'd prefer if you work on that rather than on the ASCII demo that I'm running which is still playable, just not saveable/retirable.
yes, it's really odd. Looking around my computer, I can't find the 'stacktrace.out' file. There's only the empty 'log.out' file in the osx directory.
There's actually another thread for this:
https://keeperrl.com/smf/index.php?topic=158.0
I was controlling an imp to kill some gnomes, I accidentally got the green dragon angry at me who killed my keeper soon afterwards.
If you look back at the history of alchemy, one of its original goals was to turn common metals into gold. You can make a research option after unlocking alchemy for gold making so that people working in the lab can also make gold instead of just potions?
I like how the succubus can copulate to spawn more minions. The female/male idea can make it so the other races can copulate too, thus making them able to spawn an endless supply of enemies to kill. Of course, it'll change the winning condition since it'll be annoyingly difficult to chase down individual creatures. Maybe the other races can repopulate based on their own female/male gender ratios and population size? If the king &/or queen dies, then the population size threshold will decrease drastically or just stop copulating altogether. The wandering creatures can then be captured as prisoners and be used for mana farming.
The female/male gender ratios could also determine creature strengths. For example, male dwarfs stronger than female dwarfs, or vice-versa, female elves stronger than male elves, or vice-versa, and humans/lizardmen relatively the same?
For the female/male keeper thing. Instead of creating a bunch of different sprites, maybe you can keep him/her faceless and letting us choose the color of the robe?
For female-only creatures, maybe adding sirens or fairies/nymphs?
I recommend also putting the OS in the bug post format (Win/Mac/Lin) as some bugs appear in some versions but not others.
Does this thread apply to Alpha13 Free ASCII version as well? If so:
5. Repeatable / Mac OSX Mountain Lion (Free) / Crashes when trying to save/retire a game
Looking in my user_dir, I can see the .kep and .ret files, but they're empty files (strangely, the log.out file is also empty). So, I'm assuming the problem may have something to do with memory management (not being able to write to the buffer before writing to the file).
I had the same problem with the mac demo, I fixed it by calling:
using the terminal.