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Viewing 15 posts - 46 through 60 (of 253 total)
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  • in reply to: Steam-key and itch.io #1176
    miki151
    Participant

    Of course you'll get steam keys.

    miki151
    Participant

    The executable bit is missing in that file. You can set it yourself using the terminal or I could give you a steam key as that version is now superior anyway. If you prefer the latter, please send me an email: miki@keeperrl.com

    in reply to: How will gold work in the next build? #1181
    miki151
    Participant

    Kind of, there will be much more of it and it will be much slower to mine. So it will act like renewable. But I'm still figuring out how to achieve this.

    in reply to: Crash when choosing burnt wood #1168
    miki151
    Participant

    Just fixed it. Thanks!

    in reply to: Is Alpha 13 harder? #1143
    miki151
    Participant

    All attacks have their reasons and are caused directly or indirectly by the player's actions. Later on I'll make sure the player is aware of them, one way or another, perhaps the attackers will announce it before killing the keeper πŸ™‚

    in reply to: Replay map? #1166
    miki151
    Participant

    I'll add this option later on. What was so cool about the map if I may ask?

    in reply to: Steam keys for testing #978
    miki151
    Participant

    I'm still giving beta keys. Please send me an email: miki@keeperrl.com

    in reply to: [Alpha 13] Feedback #1159
    miki151
    Participant

    I agree with you that lakes can be annoying, on the other hand they can be used strategically and mix up the game nicely. Maybe they need to be visible from further away.

    in reply to: Is Alpha 13 harder? #1140
    miki151
    Participant

    I toned down the difficulty of dragons and cyclops and tree spirits a bit. But I see a fair number of won games, so I think it's ok.

    in reply to: List of wishes #1161
    miki151
    Participant

    2. How about “named” monster or artifacts? I mean if a monster get lvled up, it gets his/her own name to become stronger than the others. And same on artifacts, like if you kill 50 dwarfs with a sword, it also gets its unique “name” and become more effective toward dwarfs.

    Monsters already have names, I can give them some extra status or something, but need ideas on what that would do in the game. With weapons it's pretty straightforward, good idea.

    3. Is there anybody or just me, the actual world is a bit small? I think it would be better if i can go downwards and explore the undergrounds.

    Wait a few months πŸ™‚

    Sorry for my poor english and wish you guys can comprehend πŸ™

    Comprehended fine πŸ™‚

    in reply to: Not exactly a bug, but… #1160
    miki151
    Participant

    Lol, fixed πŸ™‚

    in reply to: Game is broken. #813
    miki151
    Participant

    What's your setup? I'm guessing your graphics card or driver is really old.

    in reply to: [Alpha 13] Feedback #1154
    miki151
    Participant

    I thought about making it a renewable resource, but can't figure out a good way to do it in the game.

    in reply to: [Alpha 13] Feedback #1152
    miki151
    Participant

    Thanks for letting me know. I'm glad that things are working for you. I added some more gold to the villages. Caravans are definitely an option. I'll add a female keeper at some point, if you don't like the beard πŸ˜›

    I had a thought that maybe minions that aren't paid should just get very low on morale. They would be 50% less efficient at work and flee from battles more often. I need to try this idea, it's pretty simple to implement.

    in reply to: Alpha 12 Demo – Incorrect Mana #1125
    miki151
    Participant

    Ok, I know what causes the bug, fixing it right now.

Viewing 15 posts - 46 through 60 (of 253 total)