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Viewing 15 posts - 61 through 75 (of 143 total)
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  • in reply to: Alpha17 update #4916
    Keeperman
    Participant

    Sounds a bit sort of messy 😉

    in reply to: Alpha17 update #4915
    Keeperman
    Participant

    You might be in a position to make the old mode redundant. So I suppose you could wind up with some shared code, and other code with a campaign and non-campaign version. Do you think at some point, you could throw away the non-campaign code without breaking campaigns?

    in reply to: Alpha17 update #4913
    Keeperman
    Participant

    Thanks for explaining.

    All the talk has been about campaign mode so far. Can I play adventure mode and keeper mode on Alpha 18, or will I need to install Alpha 17 as well to play those?

    I mean is it all compiled into one exe or two seperate ones?

    in reply to: Alpha17 update #4911
    Keeperman
    Participant

    OK, I admit that I am coming from the position of leading in 2 of 3 categories for Alpha 17.

    😉

    in reply to: Alpha17 update #4910
    Keeperman
    Participant

    Hi Michal,

    When you upgrade KeeperRL, could you declare the winners of the previous version? In the Score, Adventurer and Fastest win categories? Perhaps in the news forum?

    I agree it makes sense to clean the highscores from time to time. Permanently acknowledging the winners before you do this will ensure there is still a competition going on each release.
    🙂

    Warm regards,

    Keeperman

    in reply to: Keeper vs Keeper #4881
    Keeperman
    Participant

    Replace them with a skull and crossbones 😉

    in reply to: Keeper vs Keeper #4880
    Keeperman
    Participant

    Some of the old defeated maps could be removed from the over-world after a while. It might free up memory.

    in reply to: Keeper vs Keeper #4878
    Keeperman
    Participant

    Is it possible to have an adjustable size for the campaign to clock up more score?

    in reply to: Areas of influence and other overworld features #4840
    Keeperman
    Participant

    Playing as adventurer on Alpha 17 will massively improve your battle strategy. Did you read the guide I put on the wiki recently? Battles are definitely not pre-determined! 🙂

    in reply to: Areas of influence and other overworld features #4838
    Keeperman
    Participant

    Keeper vs keeper = 🙂

    in reply to: Travelling the world #4824
    Keeperman
    Participant

    I’m in favour of a quicker release with less features. Future versions can have it all in.

    in reply to: Travelling the world #4812
    Keeperman
    Participant

    It does sound pretty complex. Would it help just to heal up all the enemy units when you leave their map? Sleep, poison, entangled, speed, invisible, etc. could also be automatically removed. Immigrants could appear on the square that their pathfinding is pointing them to rather than at the edge of the map. Maybe do something more sophisticated for Alpha 19?

    Sounds awesome 🙂

    in reply to: Campaign progress #4801
    Keeperman
    Participant

    Nearly time for another update ☺

    in reply to: Campaign progress #4797
    Keeperman
    Participant

    Is it the pathfinding for imps that slow the game clocks down?

    in reply to: Campaign progress #4793
    Keeperman
    Participant

    How do you calculate how many troops the main villains can counter attack with?

    Are they going to get a population boost when revisited after a long while?

Viewing 15 posts - 61 through 75 (of 143 total)