“I’m also working on improving the base map generation algorithm to make dungeon building more interesting, but I’ll talk more about it in future updates.”
That nice, one of the feature i like most is the ability to go to enemy bases/explore the world, so if there more interesting architecture to see the best. Some examples from Rimworld/Prison Architect:
http://media.indiedb.com/images/games/1/26/25075/starfort.jpg
https://www.gry-online.pl/galeria/galeria_duze3/96837090.jpg
http://www.allkeyshop.com/blog/wp-content/uploads/prison-architect-800×600-2.jpg
https://imgur.com/Z0gWJ7I
https://imgur.com/w14G00B
https://imgur.com/uzCKsbB
All menus, this is what it looks.
Free version menu is bugged.
There any level cap for enemy?
I did like if you expand the “floor” mechanics, and let we place biomes with it: Arctic, Desert, Jungle, Water/lake, Lava, etc…
Some minions that live in that biomes: Yuki-onna(“snow woman” Japanese folklore), Yetis; Sandpit Bug, Sand-Worms (like Dune); Arachnid in jungle with Web between trees; water Mermaids, lava Red Dragon, etc…
Also did like if there was more variation of equipment, like Leather Armor, Chitin Armor, Dragon Scale Armor, Bone Spear, Fang Daggers, Spider Silk Bow, “Magic Wood Staff”, etc… so corpse would not just be used to make undead.
That would incentive player to to the world-map to hunt.
Some more new creatures:
Druids
Centaurs
Cyclops
Draconians (resembles a humanoid dragon; half-dragon?)
Dryads
Faun
Witches
Fiends
Ghouls
Giants
Gnolls (resembles a humanoid hyena)
Gremlins
Halflings
Hobgoblins
Kappas
Magi
Mermen
Minotaurs
Naga
Necromancers
Satyrs
Sorcerers
Tritons
Trolls
Trows
Warlocks
Troglodytes
Wizards
Liches
Corpselords (undead made of lots of corpse torgert, eat corpse/bones?)
Elders
Ents
Treemen
Mushroom Men
Golems
Oracles
Half-Demons
Abominations
Need AUTO-PAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn auto-pause off.
When we get “endless mode and better campaign” (Alpha23 ?), that will be even more necessary.
Also in a “endless mode” a option to turn off auto-pause in enemy attacks is needed.
Nice. Now waiting the infinity mode and one way recycle old equipment back to resources.
8 – Dark Elves do anything (there no trade or recruit)?
9 – In singe map sometime after you recruit a Ogre game will crash, i guess that happen when a new Ogre go to Ogres Cave to replace the one you did recruit.
7 – After Doppelganger use Absorption on a Orc Shaman it gain Sorcery (Expert), but there a way for it to learn magic was it does not have the “Activity: Studying” ?
1 – If Bandits attack and GOLD STARTING_RESOURCE,1 (in options.txt) the game will Crash cause there gold but NOT “gold in map item”;
2 – Did buy Automaton from gnomes but it just got killed by my minions (a werewolf).
3 – Need AUTOPAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn autopause off;
4 – If you control a doppelganger a way/short-key to use its Absorption Skill.
5 – Best Cage, Grave, Bed are not automatic destroyed after it’s minion dies and not sure if it’s reused by new minions, so maybe it just waste/occupy space another minions could use.
6 – Increases enemy “wave” strength, level or better equipment or add a supporter to it (healer or archer or etc), with time cause if you are able to kill the first wave you can kill all another waves.
In distant future i also would like the possibility to play was “enemy” races (Human kingdoms, Dwarf kingdoms, Elf Forest Villages, Etc…)