Forum Replies Created

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • in reply to: New year, new sweet gameplay features! #7325
    Fortaleza
    Participant

    “I’m also working on improving the base map generation algorithm to make dungeon building more interesting, but I’ll talk more about it in future updates.”

    That nice, one of the feature i like most is the ability to go to enemy bases/explore the world, so if there more interesting architecture to see the best. Some examples from Rimworld/Prison Architect:
    http://media.indiedb.com/images/games/1/26/25075/starfort.jpg
    https://www.gry-online.pl/galeria/galeria_duze3/96837090.jpg
    http://www.allkeyshop.com/blog/wp-content/uploads/prison-architect-800×600-2.jpg

    • This reply was modified 6 years, 11 months ago by Fortaleza.
    in reply to: KeeperRL Alpha23 is released! #7022
    Fortaleza
    Participant
    in reply to: KeeperRL Alpha23 is released! #7020
    Fortaleza
    Participant

    Free version menu is bugged.

    Fortaleza
    Participant

    There any level cap for enemy?

    in reply to: Upcoming gameplay changes, part I #6789
    Fortaleza
    Participant

    I did like if you expand the “floor” mechanics, and let we place biomes with it: Arctic, Desert, Jungle, Water/lake, Lava, etc…
    Some minions that live in that biomes: Yuki-onna(“snow woman” Japanese folklore), Yetis; Sandpit Bug, Sand-Worms (like Dune); Arachnid in jungle with Web between trees; water Mermaids, lava Red Dragon, etc…

    Also did like if there was more variation of equipment, like Leather Armor, Chitin Armor, Dragon Scale Armor, Bone Spear, Fang Daggers, Spider Silk Bow, “Magic Wood Staff”, etc… so corpse would not just be used to make undead.
    That would incentive player to to the world-map to hunt.

    • This reply was modified 7 years, 5 months ago by Fortaleza. Reason: more itens ideas
    • This reply was modified 7 years, 5 months ago by Fortaleza.
    • This reply was modified 7 years, 5 months ago by Fortaleza.
    in reply to: Ideas for new creatures #6456
    Fortaleza
    Participant

    Some more new creatures:
    Druids
    Centaurs
    Cyclops
    Draconians (resembles a humanoid dragon; half-dragon?)
    Dryads
    Faun
    Witches
    Fiends
    Ghouls
    Giants
    Gnolls (resembles a humanoid hyena)
    Gremlins
    Halflings
    Hobgoblins
    Kappas
    Magi
    Mermen
    Minotaurs
    Naga
    Necromancers
    Satyrs
    Sorcerers
    Tritons
    Trolls
    Trows
    Warlocks
    Troglodytes
    Wizards
    Liches
    Corpselords (undead made of lots of corpse torgert, eat corpse/bones?)
    Elders
    Ents
    Treemen
    Mushroom Men
    Golems
    Oracles
    Half-Demons
    Abominations

    • This reply was modified 7 years, 8 months ago by Fortaleza.
    • This reply was modified 7 years, 8 months ago by Fortaleza.
    in reply to: Plans for Alpha22 #6452
    Fortaleza
    Participant

    Need AUTO-PAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn auto-pause off.

    When we get “endless mode and better campaign” (Alpha23 ?), that will be even more necessary.

    in reply to: Hotfix1 patch released #6290
    Fortaleza
    Participant

    Also in a “endless mode” a option to turn off auto-pause in enemy attacks is needed.

    in reply to: Hotfix1 patch released #6283
    Fortaleza
    Participant

    Nice. Now waiting the infinity mode and one way recycle old equipment back to resources.

    in reply to: KeeperRL alpha18 is released! #4998
    Fortaleza
    Participant

    8 – Dark Elves do anything (there no trade or recruit)?
    9 – In singe map sometime after you recruit a Ogre game will crash, i guess that happen when a new Ogre go to Ogres Cave to replace the one you did recruit.

    in reply to: KeeperRL alpha18 is released! #4996
    Fortaleza
    Participant

    7 – After Doppelganger use Absorption on a Orc Shaman it gain Sorcery (Expert), but there a way for it to learn magic was it does not have the “Activity: Studying” ?

    in reply to: KeeperRL alpha18 is released! #4994
    Fortaleza
    Participant

    1 – If Bandits attack and GOLD STARTING_RESOURCE,1 (in options.txt) the game will Crash cause there gold but NOT “gold in map item”;
    2 – Did buy Automaton from gnomes but it just got killed by my minions (a werewolf).
    3 – Need AUTOPAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn autopause off;
    4 – If you control a doppelganger a way/short-key to use its Absorption Skill.
    5 – Best Cage, Grave, Bed are not automatic destroyed after it’s minion dies and not sure if it’s reused by new minions, so maybe it just waste/occupy space another minions could use.
    6 – Increases enemy “wave” strength, level or better equipment or add a supporter to it (healer or archer or etc), with time cause if you are able to kill the first wave you can kill all another waves.

    • This reply was modified 8 years, 7 months ago by Fortaleza.
    in reply to: Areas of influence and other overworld features #4845
    Fortaleza
    Participant

    In distant future i also would like the possibility to play was “enemy” races (Human kingdoms, Dwarf kingdoms, Elf Forest Villages, Etc…)

Viewing 13 posts - 1 through 13 (of 13 total)