I haven’t posted updates for a while, but KeeperRL’s development has been quite steady. Among other things, I’ve done a lot of work in the UI department, of which you’ll find a short rundown below.
Overhauled villains UI
I’ve received a lot of reports of players being confused and angry about being attacked by stronger enemies. While they always have a good reason for attacking, the game didn’t do a good job at communicating this. With this update, you’ll receive notifications about triggered villains along with the specific reason. The game will also tell you when you can pillage a defeated enemy or trade with an ally. In general, this piece of UI replaces the villains tab, providing the information in a much more player-friendly way.
Creature inventory and lying items
You can now inspect any creature’s inventory or what items are lying on the ground both in the real-time and in control mode.
Bug reporting tool
I’ve made it possible to report bugs without leaving the game. You can optionally attach a screenshot or a save file, which is a big improvement over players having to find the file on their disk and email it to me. 😛
Imp hauling AI improvement
Imps will now be able to pick up items from many locations before heading back to storage, instead of bringing items one by one. Very useful when looking for items in your storage room or on the battle ground.
In terms of features, Alpha25 is almost ready, and I’ll be uploading a testing build to Steam very soon. The update will be released officially once Artur finishes some necessary artwork, and I iron out all remaining (known) bugs and missing features.
This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more
KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more
I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more
I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more
The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more