I’m very proud to announce that KeeperRL v1.0 is out! In addition to being the most important milestone for the game, this is also a huge update with major gameplay additions. These include a much larger and more interesting world map, a longer difficulty curve and player progression, more content, and achievements. You can read more about these changes here here and here.
You can buy KeeperRL on Steam, Humble Store, Itch.io and on GOG. Small note: the free version is not available yet, but will be ready within a week.
I’d like to thank all community members who have been involved in this project over the years. Without your support I wouldn’t have been able to make KeeperRL in its current state. Therefore it’s also your game and I congratulate you for reaching this milestone. We did it! 🙂
Even though KeeperRL is an eleven year project, the last year saw very rapid development and big changes. I’ve done my best to test as much as possible before the launch (and so have you), but it’s very possible that there are some bugs and balance issues present. I’m committed to fixing them as soon as they are reported, so that you can have a flawless playing experience.
This is a huge moment, but it’s not
the end of our journey together. I’m planning to work on a 1.1 version
of KeeperRL and release it later this year. It will contain more content
and gameplay that didn’t make it to the 1.0, including another playable
keeper faction. I’ll write more about it soon.
I’ll skip the patch notes this time, because they would be way too long for this patch.
Have fun and don’t burn all the elves!
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