In the last news update I revealed that KeeperRL will leave Early Access in the next (major) patch, and that it will bring some big gameplay changes. It’s finally time to share some with you. I’ll only write about features that are already implemented and working.
Overhauling the world map has been my biggest goal in the past few years. It took a ridiculous amount of effort, especially considering that the end result is so obvious and simple. Here are its main features:
In order to conquer the most difficult villains, the player will need to acquire very powerful units. This will be achieved mainly through two new mechanics:
Another avenue for improving your army will be a new ability of crafting high quality items, with up to +100 bonuses. This will require some work: first you’ll have to attract or capture highly skilled craftsmen, and after that provide them with upgraded forges. The highest tier forge will only be possible to build in highly specific, rare and dangerous locations.
This is a feature that I’ve left for the end of development. There are currently 31 achievements implemented, ranging from straightforward goals, to finding hidden content and doing tricky challenges. Hopefully they give you some extra fun!
There are more big features in the plans, but I’ll keep them secret until I have at least working implementations. Besides adding cool stuff, I’m also going to spend a lot of time playtesting and balancing everything. Winning the game now takes dozens of hours, so it’s a pretty daunting task. I regularly update development builds, so you can get an early glimpse if you want. Visit the discord server for details.
All said, the progress has been very good, so I’m hereby committing to the first quarter of 2024. Wish me luck :).
In the last news update I revealed that KeeperRL will leave Early Access in the next (major) patch, and that it will bring some big gameplay changes. It's finally time to share... more
When I launched the Indiegogo campaign to fund KeeperRL nine years ago, I promised a 1.0 release by the end of 2014. This kinda didn't happen, but I've always been committed to... more
Come in for another episode of KeeperRL Live Steam on Friday! This time I will be creating new Z-level content using my awesome moddable proc-gen framework. Update: you can... more
The Lag Fest finished last Thursday! I've received a total of three save files from Rarasek and Soft Monster, and I analyzed them during the live stream. I managed to come up... more
I've been working a lot on optimizations for the past few game updates, and my impression is that the game has started to run really fine even with large dungeons. Now I want... more
Home › Forums › Upcoming features in KeeperRL 1.0