That's the right email, sorry :). I'll send out the keys tomorrow.
Guys, just email me, it will be easier 🙂
I think I fixed it, try again.
Yes, it will active through the door.
In dungeon keeper you spend tons of money to train the creatures, does that happen in some way in Keeper RL?
It's pretty simple, they get paid for doing any kind of work (training, workshop, etc). When you're out of gold, they stop working. Higher level minions get more gold.
Where is the file and where should I send it to?
It's in the directory that you've unpacked. It ends with '.kep', and has the name of your character in it. You can open 'load game' list to see which one you're looking for.
It makes sense for it to be an obstacle, but it also makes sense for it to be hidden. First because of practical issues, second because it's supposed to be a trap and a boulder in the middle of a corridor is not very inconspicuous.
Put them behind doors at the end or on the side of the corridor, they'll break through them.
I don't have any plans to add food.
The '|' works pretty well in my opinion, you quickly get used to it.
Indeed, I'll need to mark the locked doors some way. Maybe I'll change the tile color to red or something. Not very realistic, but at least well visible.
In a few days I'll have a new build that uses a different compiler and graphics library, we'll see if that fixes anything.
Meanwhile, could you please check if these two versions work for you? Another player noticed a similar bug, and it started appearing between alpha 4 and 5.
https://bitbucket.org/miki151/keeperrl/downloads/keeperRL_alpha5_bugfix.zip
https://bitbucket.org/miki151/keeperrl/downloads/keeperRL_alpha4.zipkeeperRL_alpha4.zip
I talked a little bit about the future here:
https://keeperrl.com/index.php?option=com_content&view=article&id=45&Itemid=102
Yes, I'll use their Workshop thing for public highscores and uploading retired dungeons for other players to fight.
Thanks for the feedback. I'll try to answer some of your questions.
I really wished the game could have music though
Yup, there is a 30 minute soundtrack in the paid version. Personally I think it's pretty awesome 🙂
I got real low FPS when things started to get big
FPS is a never ending story for me, I keep optimizing things all the time. The ASCII version has actually worse performance due to a “bug”, but I've fixed this already for the next release. Things should keep getting better.
When I purchase the game, will I still be able to choose Ascii?
Yes, you can switch back and forth.
When building a room with more than one option (like equipment, resources or 'all” storage room), is there a key for changing the type without clicking? I find it cumbersome to click on “storage” and then having to move all the way to the other side of the screen to choose the type. This applies to other situations as well.
There keys for some of them. Not for the different storage types, actually, but you can press 's' for storage and then choose the type with the mouse. I made a note to add more key shortcuts. They will also be more visible, right now they're marked with a little line under the appropriate letter.
Gold seems to be a little scarce. I got negative real fast even after mining what looked to be all gold available. I still had no luck raiding villages successfully, but does that give you enough gold to play a long game?
It always works for me, although a lot of players have trouble with this. I plan to rework a lot of the current economy.
The only way to torture people is to capture them in your prison, or can I go directly to a village and capture them? Either way, do I need to specify I want people to be captured instead of killed?
They only surrender inside your dungeon, and only in specific circumstances. There is no plan to change that at the moment, although capturing villagers would definitely be fun.
Is there a way to say what kind of weapon/armor/item I want to be manufactured?
No, but there's a plan to allow putting specific items on queue for the manufactories.
Is there a way to rally minions with me when I control a creature? I remember seeing you using the alpha male in a pack of wolves for that, but what about with my keeper or an ogre?
Yes, you can create teams, under the minion tab.
Is there somewhere I can choose the name of my next Keeper?
In the next version, yes 🙂
After I explored far north to see what the question marks were, I couldn't get my imps to continue digging past some point (they ignored the designation) and they didn't grab the weapons and items that they found in one of the rooms, and the “fetch command” didn't seem to work. My money was negative at this point, but I'm assuming that, like in Dungeon Keeper, imps don't need payment?
No, it sounds like a bug. Next time you notice something like this, please send me a save file.
Can I trust the creatures to get better equipment as it becomes available or do I need to manage them one by one manually?
Yes, they'll automatically switch to better stuff.
Why can't my creatures go past a boulder trap? I though that boulder traps were suspended and activated when an enemy stepped on its square, so that you didn't need to loose a passageway because of the trap.
No, it's a real boulder standing there, waiting to be activated. Similar to Dungeon Keeper, if I recall correctly.
Thanks again for all the comments and kind words, I hope that you stay around and post more feedback 🙂
I was in touch with GOG a while ago, but they kind of ignored me. It's not a website for early access games anyway. I'm sure they're more likely to include KeeperRL when 1.0 comes out – which will take a while.
Awesome, I hope we are done with Mac issues 😀
That's strange. Did you run it using the keeper.command script? Cause the error you pasted happens when you run Frameworks/keeper_mac directly from that directory.
Sorry, I think I failed to update the free version >:(
Could you please try this one?
https://www.dropbox.com/s/l3x5wey11bc030k/keeperRL_alpha12_free.zip?dl=0