Hey, your pack looks awesome, I would love to play it! Is it all your original work? I can definitely see adding it to the game as an alternative sprite set once it’s complete.
I’ve already separated the terror trap sprite and the campaign skull. I’ll add more potion sprites too. Anything else that’s stopping you?
It would also be nice if ore spawning was restricted from the edges of claimed tiles.
Currently, you are unable to place floor tiles under traps.
Sure, wrote down to fix those two things.
By that, I mean, a library with carpet makes sense, but not a forge. It might make work better to have Carpet most effective in the library, stone in manufactory, wood in training room, etc.
I agree, although I couldn’t come up with any simple rule for that, and the players need to be made aware of it somehow. The floors are already a bit confusing, for example I see many players not place floors directly under furniture.
In general, I do want to extend the floor system by adding more floors and rules, but I don’t have solid ideas yet.