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  • in reply to: The future of KeeperRL #11893
    Hunteil
    Participant

    Take your break you need it. You’ve done great!

    I agree quality of life would be a big help for alpha version. Having to send a single unit out to scout is a time sink while you have other things to do. Also alittle more descriptive text on what to expect for a action or building object. (Like knowing eyes will block paths. Or that picking up limbs have no purpose. Or how to use the whipping posts.) Maybe add patrolling paths.

    in reply to: Development continues #4704
    Hunteil
    Participant

    Thank you Michal for continuing to work on new developments! 🙂

    Wow Keeperman, TLTR (= Too long to read.) You may want to consider shortening things up a bit. (At least this is the common complaint I get when I write something so big lol.) Or put it into a separate forum thread as it’ll garner more attention than this initial post is for.

    in reply to: Adventure Mode no way easy #4702
    Hunteil
    Participant

    Thank you Excessus for fixing that forum issue.

    Yes to Keeperman on the very last post. I agree, that is if this is what the maker intends.

    in reply to: Adventure Mode no way easy #4576
    Hunteil
    Participant

    It’s all about stepping up more options… giving everything to a adventurer too soon can cause issues, like rushing into known dungeon locations and whipping out their best minions before the buff wares off. Or if you give them all the spell, you can win without issues.

    Like all adventure like games. You start with crap, build up to be awesome and win the game… Currently, this game doesn’t have this.

    in reply to: Adventure Mode no way easy #3033
    Hunteil
    Participant

    Sorry for all the edits. The new forum seems to make the posts look all weird when using the li formating code… So sorry about how it looks.

    in reply to: KeeperRL developer is away until February #2934
    Hunteil
    Participant

    Will the forum posts that got deleted ever come back? Or are those lost forever?

Viewing 6 posts - 1 through 6 (of 6 total)