NEWS ARCHIVE
Apr, 09

Campaign news

In the past week I've been working on lots and lots of little fixes, hence this update is a little late - there wasn't much to write about. It's good news, because this is typical... more

Apr, 01

Alpha17 update

Both Steam and itch.io feature updated versions of KeeperRL Alpha17. Humble Store should have the updated builds soon. Note that this is independent from my current work on... more

Mar, 31

Bugs, crashes, and other joys

Retiring in campaign mode proved very tricky. We need to save only a slice of the game - the relevant site that contains the player's base, and discard everything else. The saved... more

Mar, 24

Keeper vs Keeper

I went ahead and added retiring in campaign mode. A retired base can be loaded as an enemy. It required a lot of code gymnastics, but we can finally have Keeper vs Keeper battles.... more

Mar, 17

Areas of influence and other overworld features

I spent most of the week fixing various parts of the game that stopped working after the introduction of multiple sites. Since every site has its own local clock, in addition to... more

Mar, 10

Travelling the world

Last week I had coded the generation of the campaign grid, individual maps and their inhabitants. The next step was implementing the various ways in which the creatures interact... more

Mar, 03

Campaign progress

I've been told that I post too few updates. So here is a new update :) . I'll try to post at least once a week from now on. The campaign mode is probably the biggest single... more

Feb, 12

Development continues

As you might have noticed, not much was going on here in December and January. Indeed, I took a two month break from working on KeeperRL. This was planned well in advance, but I... more

Dec, 03

New website!

As you can see we have a new shiny website! It was designed by Carlos from raincentral.com. Just in time as the old one got hacked! :D All the accounts and forum posts from the... more

Nov, 27

KeeperRL alpha17 is released!

This update improves graphics and UI, and introduces sound effects! There are also minor gameplay changes and numerous bugfixes and improvements. See below for changelog. I'd... more


 LATEST NEWS

Jul, 04

KeeperRL 1.2 “Polish the Polish” is out!

Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more

Dec, 31

Happy 2025!

Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more

Dec, 19

KeeperRL 1.1.9 – Christmas Update

Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more

Nov, 08

Patch notes for versions 1.1.1-1.1.6

1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more

Oct, 22

KeeperRL 1.1 “Black Mass” update is here!

The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior,... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke