KeeperRL Alpha19 has finally arrived! This update, among many small features and fixes, allows adventurers to play in the campaign. This makes the adventure mode much more... more
I've been fixing a LOT of things in the last two weeks, and there are still more to work on, hence Alpha19 will be delayed a little bit. The previous versions were a bit too... more
An early Alpha19 build is available for testing on Steam on the 'dev' branch. It's fairly complete in terms of gameplay features, but it still needs some bug fixing and... more
The basic parts of adventurer campaign are done. It's not much different from the keeper campaign, except that you don't build a base, and some enemies are turned into allies and... more
Porting to SDL took about a week. A little bit more than I thought, because it turned out that text rendering and audio playback are a bit lacking (actually, they are not part of... more
I always try to make bigger code changes right after releasing a new version, so they get tested as much as possible before seeing the light of the day. This time the first task... more
It's been more than two weeks since the last alpha release, so it's time for a short summary, followed by general plans for Alpha19. Let's start with bugs :). This release was... more
The "campaign" update is finally out! For those of you who haven't followed the development, campaign is a new game mode that takes place in an overworld, divided into a grid of... more
Alpha18 is almost ready to be released. There are still some bugs that need fixing, and I want to make a few more minor content additions. When it comes to gameplay, I'm really... more
Things keep getting delayed unfortunately, although I'm still planning to release Alpha18 at the end of April or very early May. I was hoping that hooking up crash reporting... more
In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to... more
Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more
Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more
Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more
1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more