NEWS ARCHIVE
Jul, 12

A small delay

I've been fixing a LOT of things in the last two weeks, and there are still more to work on, hence Alpha19 will be delayed a little bit. The previous versions were a bit too... more

Jul, 01

Testing and final features

An early Alpha19 build is available for testing on Steam on the 'dev' branch. It's fairly complete in terms of gameplay features, but it still needs some bug fixing and... more

Jun, 19

Adventurer campaign mode

The basic parts of adventurer campaign are done. It's not much different from the keeper campaign, except that you don't build a base, and some enemies are turned into allies and... more

Jun, 06

More development news

Porting to SDL took about a week. A little bit more than I thought, because it turned out that text rendering and audio playback are a bit lacking (actually, they are not part of... more

May, 31

Development news

I always try to make bigger code changes right after releasing a new version, so they get tested as much as possible before seeing the light of the day. This time the first task... more

May, 22

Alpha18 release summary

It's been more than two weeks since the last alpha release, so it's time for a short summary, followed by general plans for Alpha19. Let's start with bugs :). This release was... more

May, 05

KeeperRL alpha18 is released!

The "campaign" update is finally out! For those of you who haven't followed the development, campaign is a new game mode that takes place in an overworld, divided into a grid of... more

Apr, 29

The dragon is close

Alpha18 is almost ready to be released. There are still some bugs that need fixing, and I want to make a few more minor content additions. When it comes to gameplay, I'm really... more

Apr, 19

More campaign news

Things keep getting delayed unfortunately, although I'm still planning to release Alpha18 at the end of April or very early May. I was hoping that hooking up crash reporting... more

Apr, 11

KeeperRL on Roguelike Radio!

I was finally invited on the legendary Roguelike Radio! The podcast features Mark Johnson of UltimaRatioRegum, DarkGod of Tales of Maj'Eyal and me of KeeperRL :). We had a... more


 LATEST NEWS

Jul, 04

KeeperRL 1.2 “Polish the Polish” is out!

Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more

Dec, 31

Happy 2025!

Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more

Dec, 19

KeeperRL 1.1.9 – Christmas Update

Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more

Nov, 08

Patch notes for versions 1.1.1-1.1.6

1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more

Oct, 22

KeeperRL 1.1 “Black Mass” update is here!

The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior,... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke