In the last few weeks I’ve been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can share it with you on the beta testing branch on Steam. Please don’t opt in if you are new to the game, as it’s very unstable, and the tutorial doesn’t work at the moment.
As for the next steps before release, there is only one feature that I need to work on: prisoner rebellion. It is necessary in order to stop players from amassing too many prisoners, and will be triggered when the number of prisoners approaches the size of the armed forces. The logic is quite simple: all prisoners suddenly become hostile. I only need to design an interface that will warn the player about possible rebellion and explain the reason why it might happen.
The last necessary change I will need to work on is to update the tutorial to include some of the new features of Alpha24. It’s not a huge amount of work, so I estimate that the new patch should be officially available within the next 2-3 weeks. Hold your thumbs!
It's my pleasure to announce that KeeperRL Alpha24 is out! It's another big gameplay patch, bringing in many new features: Overhauled prisoner system. Enemies are explicitly... more
In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more
This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more
I began the new year with some cool gameplay improvements in KeeperRL that I'd love to share with you :) . In the previous dev update I talked about various ideas on how to... more
One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more