In the last few weeks I’ve been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can share it with you on the beta testing branch on Steam. Please don’t opt in if you are new to the game, as it’s very unstable, and the tutorial doesn’t work at the moment.
As for the next steps before release, there is only one feature that I need to work on: prisoner rebellion. It is necessary in order to stop players from amassing too many prisoners, and will be triggered when the number of prisoners approaches the size of the armed forces. The logic is quite simple: all prisoners suddenly become hostile. I only need to design an interface that will warn the player about possible rebellion and explain the reason why it might happen.
The last necessary change I will need to work on is to update the tutorial to include some of the new features of Alpha24. It’s not a huge amount of work, so I estimate that the new patch should be officially available within the next 2-3 weeks. Hold your thumbs!
I've got the same piece of good news for you as always: the KeeperRL team is working on the game continuously, and the next patch is underway! But there is more: I'm also happy to... more
This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more
KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more
I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more
I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more