Apr, 09
Campaign news

In the past week I’ve been working on lots and lots of little fixes, hence this update is a little late – there wasn’t much to write about. It’s good news, because this is typical for the late stage of an update.

The campaign setup window is shaping nicely. Artur is working on new assets, so it will look even better. The functionality is almost there. One big feature to add is downloading maps from the server, but for this I will reuse existing code, so it should be pretty straightforward.

Screenshot_2016-04-09_21-40-22

The main campaign gameplay is basically ready. I left out some features to finish after the release, these involve some travelling and attack nuances. It will be easier for me after I get some feedback from you. And I also want this update to be out as soon as possible, because frankly, it’s really exciting stuff. 😀

After I’m done with map downloading, I’ll concentrate on putting out a build on the ‘dev’ branch on Steam, so the brave souls can test it already. Maybe by the end of the next week?

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