- 04 March 2014
The next version is in the works. Saving and loading the game is finished, and seems pretty stable. It should make it possible to invade your own fortress as a hero without too much further work. Besides that, villagers and heroes will behave more randomly as to when and if to attack you. The dwarves will be back.
The latest features are always available on github. You are welcome to compile the game by yourself and help find bugs. I can help in compiling and configuring if you have trouble.
- 25 February 2014
One year has passed since I started work on KeeperRL. All this time I've been working for free, living on my savings. My only goal is to make an extremely good game. The source code is released under GPL, so others can pick up the work if I die or get married (not that I'm planning any such disasters). I'd like to continue doing it for as long as possible. If you think this cause is worth supporting, please click the support button above.
The last version had lots of bugs, sorry for that. A build with some of them fixed is already available. Very soon I'll make a new release that is much more stable and has some new features that you've asked about.
- 09 February 2014
KeeperRL alpha5 is released. This is a big gameplay update. The Keeper mode features a simple economy with wood, iron, and other resources. You now build your dungeon on the overworld level, by digging into the side of a mountain. The dungeon heart is replaced by the Keeper character, who can develop into a powerful wizard. He uses his black magic to raise corpses, animate golems, etc. The adventure mode received new quests, locations, items, etc.
- Castle location.
- Better mouse support.
- Word of power, summon insects and deception spells.
- Dragon cave.
- Wood, iron, stone and mana resources.
- Library and laboratory rooms.
- Black market.
- Necromancy, golem animation, beast taming, humanoid breeding and spellcasting "technologies".
- High scores table, end game stats.
- Improved world map view.
- "Easy" and "hard" difficulty levels in both modes.
- More in-game help for everything.
- 19 January 2014
KeeperRL development is continuing under full steam. Right now I'm working on a black magic system that will let the player develop a Sauron-like character, wreaking havoc on the land in a lot of different ways. The adventure mode is geting new quests, spells and items.
If you'd like to help with game design, art or coding, let me know. KeepeRL is an opensource project.