The first two weeks of KeeperRL on Steam saw over 20 thousand games played, and the forces of evil conquering the world about 750 times. Meanwhile, an endless stream of bugs poured forth, which made it a very busy time for me. Most of the critical ones are now fixed, but I still have some work to do. I hope those waiting for a standalone Alpha 14 release will forgive me that I delay it a little bit more. In exchange, you'll should get something very, very stable.
PS. The most ridiculous bug reported: Keeper going crazy, sleeping in cages and roaming the land with a pack of wolves. I guess he couldn't 'keep' it anymore.
Hopefully not too many bugs have slipped through the system. After fixing what I can, I'll be back to adding new features into the game. Meanwhile, I wish everyone a lot of fun playing, and don't forget to leave a positive review :)
I have been quiet for a while, but development is going along very well. I've been working on fixing bugs, improving the interface and adding only small gameplay features. Everything so that the game gives you a more smooth and pleasant playing experience (that doesn't mean the dragons won't be after you, though).
The Steam Early Access launch date was moved again, but this time it's final, whatever happens: March 31.
PS. Here you can find an interview about KeeperRL that I gave to a French blogger.
KeeperRL alpha13 is released. This update features mostly non-gameplay changes. Graphics have received a lof of polish, there are now basic animations. The game is optimized better and has fewer bugs. Check the video below and the changelist for details.
The free and paid versions are available from Itch.io. As usual, the free version is the same as the full release, minus graphics and music. If you've already bought the game before, you can download the new version from your personal itch.io link.
- Smooth movement and attack animations.
- More gold on the map.
- Major optimizations and improved FPS.
- New intro with a custom soundtrack.
- Dialog for changing game speed.
- Another dragon and cyclops villains, attacking based on dungeon population size.
- Doppleganger absorbtion details displayed in keeper mode.
- UI improvements.
- Prettier ground tiles.
- Fullscreen support.
- More tooltips.
- Highlight the tile after the 'fetch items' order.
- Highlight prioritized tasks.
- Pretty tile highlights for digging and tree cutting.
- Nicer arrow sprites.
- Removed kraken minion.