Come in for another episode of KeeperRL Live Steam on Friday! This time I will be creating new Z-level content using my awesome moddable proc-gen framework.
Update: you can watch the edited stream here:
In the last news update I revealed that KeeperRL will leave Early Access in the next (major) patch, and that it will bring some big gameplay changes. It's finally time to share... more
When I launched the Indiegogo campaign to fund KeeperRL nine years ago, I promised a 1.0 release by the end of 2014. This kinda didn't happen, but I've always been committed to... more
Come in for another episode of KeeperRL Live Steam on Friday! This time I will be creating new Z-level content using my awesome moddable proc-gen framework. Update: you can... more
The Lag Fest finished last Thursday! I've received a total of three save files from Rarasek and Soft Monster, and I analyzed them during the live stream. I managed to come up... more
I've been working a lot on optimizations for the past few game updates, and my impression is that the game has started to run really fine even with large dungeons. Now I want... more
Home › Forums › Live Stream #2: procedural level design on May 12th, 9:00 UTC