KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15, and when it was launched on Steam Early Access, I promised that it would not change for the final release.
However, since that time I spent another 5 years working nearly full time on KeeperRL, which was something I hadn’t anticipated. Because of this, I feel that the market value of the game has increased quite a bit, also considering the prices of other similar games. My personal circumstances have also changed throughout that time, and I need to make sure that my small business stays afloat so I can keep working on KeeperRL and other projects.
Therefore on November 15th I will be increasing the price of KeeperRL to $20 in all stores. If anyone feels that this is unfair, I’m announcing this change in advance, so there is plenty of time to buy the game at the current price. I also plan to not make any discounts until KeeperRL reaches a 1.0 release.
The turn-based 'roguelike' mode is an important and distinguishing feature of KeeperRL, yet something that still causes a lot of friction for players. The main problem is that... more
KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15,... more
KeeperRL Alpha 31 is released! The two major features brought by this update are the new Warlord game mode and moddable randomly generated maps. Check out the rundown below to... more
I'm slowly wrapping up the Alpha 31 update, and while it won't be nearly as massive as the previous patch, it will bring two very interesting features. Warlord mode Having... more
You might have noticed a bit of radio silence from me in the last couple of months, and this is because I've been somewhat burnt out after the six-month push for the Alpha 30... more
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