KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15, and when it was launched on Steam Early Access, I promised that it would not change for the final release.
However, since that time I spent another 5 years working nearly full time on KeeperRL, which was something I hadn’t anticipated. Because of this, I feel that the market value of the game has increased quite a bit, also considering the prices of other similar games. My personal circumstances have also changed throughout that time, and I need to make sure that my small business stays afloat so I can keep working on KeeperRL and other projects.
Therefore on November 15th I will be increasing the price of KeeperRL to $20 in all stores. If anyone feels that this is unfair, I’m announcing this change in advance, so there is plenty of time to buy the game at the current price. I also plan to not make any discounts until KeeperRL reaches a 1.0 release.
KeeperRL Alpha 35 is out! This patch includes a number of changes to combat mechanics and visuals, makes more of the game's content moddable, and adds customizable keybindings.... more
Alpha 35 will be a less exciting patch than its predecessor, although not for the lack of ambition on my part! I had planned a world map overhaul as well as a new minion... more
KeeperRL Alpha 34 is released! The update includes the addition of steeds, an overhaul of the Z-level system, and numerous quality-of-life improvements. Check out the patch notes... more
The last post talked about some major gameplay changes coming in KeeperRL, but the upcoming Alpha 34 patch will also feature some nice, ordinary improvements to your everyday... more
When creating KeeperRL I took a lot of inspiration from Nethack, and one of my memories from playing this classic roguelike was riding a tamed dragon to victory. I think steeds... more