We work day and night, chained to our desks, whipped and tortured. All of that to deliver the best dungeon simulator that has never seen the surface of the Earth.
Would you like to join the team? Write to me: firstname.lastname@example.org.
Roguelikes and fantasy freak. Quit his job at Google to work on video games. Rides bicycles in his free time.
This guy can make you believe you’re listening to a real orchestral performance, using only a few chiptunes straight out of Magnavox Odyssey.
Artist, game designer, creativity lover.
KeeperRL Alpha 32 is released! This patch features major gameplay improvements, including an AI and combat overhaul, as well as new content additions, including adapting the... more
It's been a while! KeeperRL Alpha 32 is slowly reaching its final shape, so I want to update you on all the latest stuff that made it into the game. News number 1: The Goblin... more
The turn-based 'roguelike' mode is an important and distinguishing feature of KeeperRL, yet something that still causes a lot of friction for players. The main problem is that... more
KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15,... more
KeeperRL Alpha 31 is released! The two major features brought by this update are the new Warlord game mode and moddable randomly generated maps. Check out the rundown below to... more