KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15, and when it was launched on Steam Early Access, I promised that it would not change for the final release.
However, since that time I spent another 5 years working nearly full time on KeeperRL, which was something I hadn’t anticipated. Because of this, I feel that the market value of the game has increased quite a bit, also considering the prices of other similar games. My personal circumstances have also changed throughout that time, and I need to make sure that my small business stays afloat so I can keep working on KeeperRL and other projects.
Therefore on November 15th I will be increasing the price of KeeperRL to $20 in all stores. If anyone feels that this is unfair, I’m announcing this change in advance, so there is plenty of time to buy the game at the current price. I also plan to not make any discounts until KeeperRL reaches a 1.0 release.
KeeperRL Alpha 32 is released! This patch features major gameplay improvements, including an AI and combat overhaul, as well as new content additions, including adapting the... more
It's been a while! KeeperRL Alpha 32 is slowly reaching its final shape, so I want to update you on all the latest stuff that made it into the game. News number 1: The Goblin... more
The turn-based 'roguelike' mode is an important and distinguishing feature of KeeperRL, yet something that still causes a lot of friction for players. The main problem is that... more
KeeperRL has been in development since early 2013, and in a few weeks it will be seven years since the release of Alpha 1. When KeeperRL went on sale its initial price was $15,... more
KeeperRL Alpha 31 is released! The two major features brought by this update are the new Warlord game mode and moddable randomly generated maps. Check out the rundown below to... more