Ok, check into the ‘dev’ branch on Steam. (game’s propertires -> BETA, choose ‘dev’ from the dropdown). When Steam downloads an update, you’ll have this testing build, let me know if it works.
I’m assuming your system is 32-bit. If not, let me know.
Do you use Steam? I could put the build there for you. Otherwise I don’t know how to bypass your anti-malware software 🙂
Yes there are, actually. I’m planning to contact GOG soon.
Okay, I went through your crash reports, and you’re actually experiencing a different bug than others in this thread, so the updated build won’t fix it.
The crash that you have is certainly related to your graphics drivers. Can you make sure that you have the latest drivers directly from Intel?
Alright, try this file. It’s much bigger now, so you have to unzip it first. Please tell me the contents of installId.txt, so I can find your crash report later.
Ok, I’ll have to prepare a debug build then to figure out if it’s a new error or the same old one. Is your system 32 or 64-bit?
In the meantime, could you tell me the number in installId.txt in the game’s folder?
How are you launching the game? Through Steam?
Can you try running this build? Make sure to choose the one that matches your installation, and put in the game’s folder.
32-bit: https://keeperrl.com/~michal/32/keeper.exe
64-bit: https://keeperrl.com/~michal/64/keeper.exe
If it fixes the issue, I’ll release an official bugfix update.
I’ll have a fix for this soon, and I’ll let you guys know when there is a testing build. Sorry for the problems.
Some dungeon floors also suffer from the transition problem (in both tilesets). Maybe I’ll come up with a universal method for transition. For now the grass/sand/mud/mountain transitions are kind of hardcoded. If you tell me which ground tile pairs are missing transitions then maybe I can add them.
Cool, I’ll check it out ASAP 🙂
Looks great!
Yeah, a lot of the colors are hardcoded. The ‘✘’ and ‘✓’ that I use in some places are unicode characters, also hardcoded. For now I’ll try to move the color definitions to a file, and add a button to reload all textures. Although it looks like you’ll be done before I get to that.
I was never completely happy with the main menu graphics, so I’m eager to see what you come up with.
I’m not sure I like that flat blue background of the windows, perhaps they need some texture or a gradient.
Ok, I’ll try to do that. Do you need reloading of all UI or just map sprites?
Does that happen regardless of how you exit the game, like closing the window or the quit button in main menu?
Btw, I’ve been using your pack for the last week and it’s awesome, it gave me a new fresh look on the game 🙂
I remembered one thing that might be useful, the game doesn’t care about the dimensions of specific sprites, as long as they are in the appropriate directory (orig16, orig24, orig30). So you can make some things larger or smaller.
The font can be replaced, but colors and text sizes are hard coded. I could export them into a config file if that helps you.
Sure, I would gladly see a mock-up of the map screen.