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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Programming session video #903
    mik
    Participant

    Ah, I remember that article. But your description of that technique was quite terse. I don't understand how this can be used as an automated test when there are random events during the game. So even if all user inputs are the same, the outcome would be different. Or are the random events recorded as well?

    in reply to: Programming session video #901
    mik
    Participant

    Interesting. How do you make sure that you don't break anything during refactoring? Do you use unit tests or do you know your code so well that no mistakes can happen?

    in reply to: Programming session video #899
    mik
    Participant

    Very cool to see a dev at work!
    How do you make your design decisions? Just write code and everything is fine or do you use helpers outside of your head (like pen an d paper, UML tools etc.)?

    in reply to: KeeperRL wiki #621
    mik
    Participant

    The wiki is currently hard to find. Maybe you should add a link to the top bar of the main page.

    in reply to: [Alpha 8] Feedback on dealing with equipment #639
    mik
    Participant

    Arrows are automatically given to creatures that possess a bow, so that should be working ok already.

    Oh, I didn't notice. But you are right, my creatures seem to have enough arrows most of the time. How does this work exactly?

    in reply to: How do you like the music? #493
    mik
    Participant

    I think it's very good background music. I goes well with the game and never gets annoying, even after listening to it for many hours.

    in reply to: Spreading the world #453
    mik
    Participant

    There is also an article in a well-known german linux website (in german):
    http://www.linux-community.de/Internal/Artikel/Online-Artikel/Das-Spiel-zum-Wochenende-KeeperRL

Viewing 7 posts - 1 through 7 (of 7 total)