'lo there,
I thought I might also give some initial impressions. I really like the game, backed it on indiegogo, because I think this might become sth really neat 🙂 Also, I really love the fact that the game is going to be open source. I would have backed it for that alone 😉 Being in Alpha, there are some issues, obviously. I'll not repeat what the lazy wizard said, here's some more:
– path finding really has issues. I blocked a path with a boulder trap, but this seemed to be the preferred path of my creatures. Even though there was another way, they insisted on taking the blocked path. So, after a few turns, all of my imps were stuck on either side of the boulder trap, and I wondered why no work was getting done. Interestingly enough, when I made another path around the boulder trap, that one was then taken by most, but not all, of the creatures.
– I find the game's pacing is off. In the beginning, all of the factions would spam-attack me, sometimes even multiple factions at once. Then, after a while, this came to a complete halt. Since then, all I do is wait for my keeper to gather enough mana so that I can create more creatures, train them, and go beat the snot out of the next opponent. Which takes a while because of the keeper behavior LazyWizard mentioned. Also, there is no reason to keep expanding my dungeon. Plus, I am not even really able to do that because resources are quite limited, so from some point on, the game becomes … well, boring. This is on standard difficulty.
I would like it if there was either another way to get mana, or to somehow increase the mana I get from having the keeper study. For example, by scaling the received mana by the size of my dungeon? Also, I feel there should be more resources, and they should not be visible from so far away, to give more incentive to actually do some digging.
So much for now, this is after my second playthrough (the second one currently being in the wait-create-train-beat loop I mentioned earlier…). I'll watch out for more.
Edit: I forgot to mention: when a creature is on guard duty, it will ignore commands to do sth else.