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  • in reply to: love the game, but made an account to complain #10185
    ColdEnd
    Participant

    It may be more fun to have your imps be able to extinguish fires, or a water elemental… or create a creature like a salamander that consumes the fires for a stat boost. Nothing wrong with a little fire disaster now and again from some dumb orc playing with fire spells, as long as your Keeper can learn from it and think of solutions.

    A negative trait like Pyromaniac may be chaotically fun too.

    in reply to: couple suggestions #10134
    ColdEnd
    Participant

    2. I’ve been thinking about this a lot, and I’ve looked at maps in other games like Dungeon Keeper but I don’t have any solid ideas on how to do it using procedural generation. There is also a problem with fog of war. For example underground bodies of water would add nice variation and allow more interesting designs, but only if you could see them in advance instead of bumping into them randomly. Same thing if there were more complicated stone patterns.

    Do you know any games with PG that I could look at?

    Have you looked at Terraria? Side scroll vs. top down shouldn’t make much difference. There appear to be rules surrounding the way differing blocks transition between one another naturally.

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