First of all, nice game so far. am looking forward to everything there could be 😉
Still the portals are a kind of a mess. The first connection I built was alright, but then i wanted to displace the 2nd portal(outside, south) and had to delete it. so the connection is lost. having built a 3rd to replace the 2nd actually didn’t establish a connection. so I deleted the 1st(dungeon) and placed a 4th one right on top of it and I thought, alright that should work.
when I was building another connection to the eastern part of the Map (because I wanted my imps to jump from the dungeon to the forests east just as i did with the south, having built the 5th(east) and 6th(dungeon) portal) I had to realize that the 3rd and 5th are now connected, which actually was the worst case that could happen. I just wasted 360 rocks on portals for nothing.
So can you please rewrite it. so that we can choose which portal is connected to what? Only if that portal has no connection of course. (I leave it up to you how you do that, if you want to make it oneway maze style go ahead, but please give us the tools to review it)
Also I don’t know if pathfinding is aware of portals, but it would be nice if you could add (at least the 2 way portals) to the calculation.
Actually I’d like to help you. Bummer you don’t use unity. I could have helped out with that stuff^^ ( I know, says every freaking wannabe nowadays…^^)
Anyways, thanks for the nice game 😉
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This topic was modified 6 years, 7 months ago by deCalle.
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This topic was modified 6 years, 7 months ago by deCalle.