So after a lapse of playing this game, I come back to find dwarves and Kobolds bunked up in mini dungeons within my spawnpoints, with Alpha 21, seems bandits were added to this clusterbuck as well. The space a keeper has to work with was already limited to just within mountains, now you ether need to evict random Kobolds, Dwarves, and Bandits from they’re hole by making it the start to your hole, or be until able to expand your dungeon to the fullest without accidentally bumping into they’re caves and unintentionally providing another way into your dungeon.
I don’t know if anyone else has the same disdain for these Prior residence as I do, but if at all possible, what if you made it so your starting map tile was clear of these residence, as we can already find the bandits in just about EVERY lesser and Major Villain map tile, and sometimes even Dwarves and Kobolds (oddly always at the same time), what if we eventually can send minions to random map tiles, not just the lesser or major or allied ones but into a tree map tile to harvest wood (I have actually run out of wood on my starting map several times) or ores from a mountain tile.
Pretty much these existing residence have so far forced me to stick to using the entrance to they’re cave as the entrance to my dungeon otherwise the above issues.