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    Vordrak
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    Ok. So first off it is great – joined the IndieGogo.

    Feedback.

    Poison is overpowered – if your keeper gets it you have to spam healing potions for like, 60 turns or die. There needs to be an antidote potion or something. Can you smear potion on your sword?

    Want classes. A magic user class, a cleric and a Paladin class and more shops for pure Adventurer. Adventurer v Keeper needs way more shops and stuff. Also magic user class. Also levelling. Really want adventurer levelling, sorry.

    Branches for Keeper, like different advance branches of spells. For example, take the spiders in the Adventurer class. You could have an advance of Arachnomancer that lets you summon different sizes of spiders, cast a web spray spell, gives you a chitin armour buff. Summon swams. Another branch (darkness) Tenebration so you can plunge people into darkness, summon shadows, shadow tendrils.

    Demonology.

    Master crafter creatures like summon an epic goblin smith so you can make magic swords etc.

    Shrines to evil gods where you can sacrifice.

    Resources run out too quickly. Trees should renew and it should be possible to sell stuff, including wooden goods, for money and buy resources. You should be able to have renewable resources. Increase resources per metal / stone deposit x 5. Maybe create stone, iron etc for mana.

    A way to accelerate mana production, e.g. an 'apprentice' path or something to recruit minions. It will cost mana at first but later accelerate production of mana.

    Bigger map.

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