The terminal prints this after running the game and trying to save:
Code:
Running the game from .
libc++abi.dylib: terminate called throwing an exception
./keeper_mac.command: line 12: 17663 Abort trap: 6Â Â Â Â Â ./keeper –data_dir=.. –user_dir=..
Entering 'ls' in the terminal gives me this list:
Code:
COPYING-MEDIA.txt keeper_lin64.sh openal32.dll
COPYING.txt keeper_mac.command osx
Quabiano_Andalaspia.kep libgcc_s_dw2-1.dll sfml-audio-2.dll
Remigar_Hyboria.kep libsndfile-1.dll sfml-graphics-2.dll
data_contrib libstdc++-6.dll sfml-system-2.dll
data_free libwinpthread-1.dll sfml-window-2.dll
keeper.exe lin32
keeper_lin32.sh lin64
The Quabiano_Andalaspia.kep file is empty (zero bytes). So I entered 'cd osx; ls' to get:
Code:
Frameworks keeper log.out
Again, the log.out is also empty (zero bytes), and I unfortunately don't see a stacktrace.out file. :/
Sorry about bothering you about this, especially so close to your steam early access release. I'd prefer if you work on that rather than on the ASCII demo that I'm running which is still playable, just not saveable/retirable.