I’ve been working a lot on optimizations for the past few game updates, and my impression is that the game has started to run really fine even with large dungeons.
Now I want you to prove me wrong! Send in your most lagging dungeons, and I will use them to profile and optimize the game further, on live stream. Submissions that end with successful optimizations, as well as the most ambitious/cool attempts (judged at my own discretion) will be rewarded with KeeperRL merchandise.
I'm very proud to announce that KeeperRL v1.0 is out! In addition to being the most important milestone for the game, this is also a huge update with major gameplay additions.... more
KeeperRL will leave Early Access in exactly three weeks. The last major patch was released one year ago, so you can imagine that this will be a pretty huge update. In the August... more
I have important news for you today. KeeperRL version 1.0 will be officially released on February 29th! More details about the patch will follow, and for now let's celebrate this... more
In the last news update I revealed that KeeperRL will leave Early Access in the next (major) patch, and that it will bring some big gameplay changes. It's finally time to share... more
When I launched the Indiegogo campaign to fund KeeperRL nine years ago, I promised a 1.0 release by the end of 2014. This kinda didn't happen, but I've always been committed to... more
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