Mar, 01
Summary of development in February

The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown.

Z-level variations

Implementing Z-levels doesn’t end with simply adding a Z-axis, the levels themselves need to have some interesting content. Besides the obvious mineral veins, you’ll find enemies, whole settlements and sometimes even special levels. For example, you may encounter the following situation after digging down:

Temples and ruins

I’ve added new locations that are scattered around the maps randomly. They have some interesting interactions, but I won’t spoil them for you. I realized that this is something that KeeperRL is missing very much, so I’ll be adding many more in the future. Including bigger, multi-level ones.

Crafting upgrades

In one of the recent updates I’ve added the ability to craft magical equipment, but the system was very basic – it was totally random and the types of items were predefined. With this change you’ll be able to craft unique items by combining multiple upgrades. These upgrades can be found in the form of glyphs while exploring the world.


Modding

In Alpha 27 you’ll be able to modify and add new creatures to the game. They can be used for keeper and adventurer characters or as immigrants. For now it’s not possible to add new creatures to world generation (although you can modify existing ones), and you also have to reuse existing sprites. I’ll work on these two things in the next update.

I’ve also made it possible to switch between mods in the game’s settings, and they can be simply placed as subdirectories in data_free\game_config.

I’m planning to release a testing build on Steam some time next week, so stay tuned!


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 LATEST NEWS

Mar, 01

Summary of development in February

The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown. Z-level variations Implementing Z-levels doesn't end with simply... more

Jan, 22

Z-levels and other new goodies coming in Alpha 27

I've been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I'd like to share all the cool stuff that I worked on! Z-levels,... more

Dec, 09

Alpha 26 hotfix 1 released

This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more

Nov, 28

KeeperRL Alpha 26 is released!

KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more

Nov, 08

Basic modding support and more new gameplay

KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke