Oct, 16
Alpha23 release countdown

I’ve been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining endless mode enemy raids by hand. The automatic difficulty scaling method that I announced earlier proved to be too difficult (pun intended) for now. The raids will still be randomized, but their difficulty curve will be created by my trial and error, rather than a mathematical method. This is something to be fixed in future releases.

At this point my aim is to release Alpha23 this Saturday. This is the first time that I announce a release date ahead of time, I hope I won’t regret it. 😛

I’ve uploaded another testing build to the Steam ‘dev’ branch. Below is a summary of changes since the last upload on September 5th. Please report any bugs and other issues!

  • Team members view in control mode sorts the members by their move order and highlights who’s under control.
  • Added “full control mode” step to the tutorial.
  • A lot of optimizations of the rendering code, which means framerate should go up by up to a 100%.
  • Much nicer health bar.
  • Added option to generate mana in the library – only in the free play mode.
  • Added a highscore table for endless mode, ordered by turns survived.
  • Fixed issues with killing non-living creatures in combat (ents, golems, elementals, etc).
  • Fixed a glitch that allowed destroying walls by bumping into them.


Home Forums Alpha23 release countdown

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Dec, 09

Alpha 26 hotfix 1 released

This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more

Nov, 28

KeeperRL Alpha 26 is released!

KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more

Nov, 08

Basic modding support and more new gameplay

KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more

Oct, 01

New animations and gameplay in Alpha 26

I've got the same piece of good news for you as always: the KeeperRL team is working on the game continuously, and the next patch is underway! But there is more: I'm also happy to... more

Aug, 23

KeeperRL Alpha 25 hotfix 1 released

This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more



There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.


This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.


Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.