I’ve been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining endless mode enemy raids by hand. The automatic difficulty scaling method that I announced earlier proved to be too difficult (pun intended) for now. The raids will still be randomized, but their difficulty curve will be created by my trial and error, rather than a mathematical method. This is something to be fixed in future releases.
At this point my aim is to release Alpha23 this Saturday. This is the first time that I announce a release date ahead of time, I hope I won’t regret it. 😛
I’ve uploaded another testing build to the Steam ‘dev’ branch. Below is a summary of changes since the last upload on September 5th. Please report any bugs and other issues!
This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more
KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more
KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more
I've got the same piece of good news for you as always: the KeeperRL team is working on the game continuously, and the next patch is underway! But there is more: I'm also happy to... more
This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more