I’ve been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining endless mode enemy raids by hand. The automatic difficulty scaling method that I announced earlier proved to be too difficult (pun intended) for now. The raids will still be randomized, but their difficulty curve will be created by my trial and error, rather than a mathematical method. This is something to be fixed in future releases.
At this point my aim is to release Alpha23 this Saturday. This is the first time that I announce a release date ahead of time, I hope I won’t regret it. 😛
I’ve uploaded another testing build to the Steam ‘dev’ branch. Below is a summary of changes since the last upload on September 5th. Please report any bugs and other issues!
In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to... more
Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why,... more
Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories... more
Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more
1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more
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