You can now playtest Alpha20 on Steam! To do this, opt into the dev beta branch in the game’s properties in your library. For now I only uploaded Windows (both 64 and 32-bit) builds.
I’m not planning to add any new features before releasing, so if no major problems show up, you can expect Alpha20 to become official within one week.
Please let me know of any bugs or other issues!
The changes from the last two weeks include:
The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown. Z-level variations Implementing Z-levels doesn't end with simply... more
I've been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I'd like to share all the cool stuff that I worked on! Z-levels,... more
This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game. There is one crash that I'm still investigating... more
KeeperRL Alpha 26 is out today. This is a big content update with new game mechanics, basic modding support, and if that's not enough, it also introduces dozens of new animations... more
KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more