Dec, 09
Alpha 26 hotfix 1 released

This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game.

There is one crash that I’m still investigating involving pathfinding – you may see the error “couldn’t track path” or such. If you have a game that ends with this crash repeatedly, please use the bug reporting button to send it to me. Any information leading to the smashing of this bug will be rewarded.

  • Fixed issues with loading OpenGL functions on some systems.
  • (Probably) fixed issue with corrupted water animation.
  • Fixed issue with goats getting killed for food.
  • Allowed adding special traits to keepers in game configuration files.
  • Disallowed building graves outside due to issues with undead spawning.
  • Fixed various issues with immigrants in the tutorial.
  • Endless mode enemies are made hostile to white knight keeper.
  • Fixed UI crash involving minion equipment handling.
  • Fixed UI crash when workshop item’s price is 0.
  • Fixed crash involving giant spider minion.
  • Building overlay menu is wider.


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There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.


This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.


Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.