This update fixes a few issues and crashes, including a video driver issue that stopped a few players from running the game.
There is one crash that I’m still investigating involving pathfinding – you may see the error “couldn’t track path” or such. If you have a game that ends with this crash repeatedly, please use the bug reporting button to send it to me. Any information leading to the smashing of this bug will be rewarded.
KeeperRL Alpha 28 is out! This update focuses on modding support, and also features new content and many quality-of-life improvements. At this point most of KeeperRL's content... more
It's been almost two months since the last patch came out, and during that time I've been working full time on bringing you Alpha 28. At this point I'm done with adding major new... more
KeeperRL Alpha 27 is out! This is another big gameplay update, introducing many improvements in playability and AI. You can now build your dungeons across multiple Z-levels,... more
The past month saw a big number of small improvements added to KeeperRL. Below is a brief rundown. Z-level variations Implementing Z-levels doesn't end with simply... more
I've been back to work in the last few weeks, after a longer-than-usual Christmas and New Years break, and I'd like to share all the cool stuff that I worked on! Z-levels,... more