I began the new year with some cool gameplay improvements in KeeperRL that I’d love to share with you 🙂 . In the previous dev update I talked about v [See the full post at: New year, new sweet gameplay features!]
“I’m also working on improving the base map generation algorithm to make dungeon building more interesting, but I’ll talk more about it in future updates.”
At some point I want to add water/lava moats, that should add a lot of diversity to dungeons, but I still need to figure out how to prevent or penalize the player from completely cutting themselves off from enemies.