After playing several days I found I had to give my 2 pence about the equipment system. It’s mostly about limiting things to classes, so I best sort it by creature.
Goblin: Goblins without weapons are nothing more than crafting slaves, so I’d like to have them armed. One handed weapons and bows. If (I didn’t check it yet, I have to admit) there is also a limitation system for armor, they could also be allowed to wear leather stuff (plus iron helmet, if it was that sophisticated). But if not, well, armor is too expensive to be wasted on goblins.
Ogre: He is too big for armor. He also is too clumsy to use a bow. Please deny it to him.
Harpy: I am in love with her and every single one of her mad sisters since I read Ulysses at the age of ten, so I’m really happy you took her in the game. But she really should not wear armor or two handed weapons, it makes her to heavy to fly.
Orc shaman: There is an old belief that wearing metal armor hinders magic, so only the most powerful wizards are able to cast when armored. And the orc shaman, even if I don’t dare to tell him face to face, isn’t one of them. But instead of wearing armor, you could allow him to perform rituals. Hard enough to get those who can.
Vampire: same as orc shaman
The Keeper: Well, he IS powerful enough to cast when armored. I’d even state that he should be able to perform rituals.
Ah, and one more thing. I’m suffering a certain, hm not really bug but glitch: One of my creatures keeps collecting all arrows, leaving none for the others. Limiting the amount of arrows one can carry to a reasonable number like, let’s say two or three stacks à 20, might be helpful to avoiding this problem.
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This topic was modified 7 years, 11 months ago by rumpelstilzz.